Commit Graph

13 Commits

Author SHA1 Message Date
portersky a4ef4adfc7 feat: add window resize support
Added width/height tracking to the window class via a GLFW
resize callback. The callback stores the current size and
forwards it to a user-provided std::function.

Added context::set_size() to update the GL viewport when
the window is resized.

Changed scene::render() to accept (int width, int height)
parameters so scenes can compute the correct aspect ratio
for their projection matrix instead of hardcoding 1280/720.

Fixed parameter shadowing in resize_callback_impl
(glfw_window instead of window).
2026-05-06 00:06:59 +02:00
portersky 4a88c8cc06 feat: add stb dependency and window::screenshot()
Added deps/Findstb.cmake (fetches stb via FetchContent, provides
stb::stb interface target).

Linked to cbt_opengl. Implemented window::screenshot() using
glReadPixels + vertical flip + stb_image_write to save RGBA PNG.

Press S in the app to capture current frame (saved as
screenshot.png). Updated help text.

(This fulfills capturing a frame and writing it as PNG; the
"into a texture" part can be extended via the existing
texture class if needed for GPU-side capture.)
2026-05-05 23:48:05 +02:00
portersky c3860cc1d3 refactor: add window::stop() and remove quit flag
Added `window::stop()` (sets GLFW close flag). Updated
signal/timer handlers and Q key check to call it instead of
using a separate `quit` bool in main().

This encapsulates the close state in the window class (no
more external flag + manual checks). The render loop is now
simpler.

(The process_signals lambda and ASIO duration timer are
retained.)
2026-05-05 23:45:46 +02:00
portersky 22d2bb1c40 refactor: separate window from opengl::context
Extract GLFW window management into a dedicated cbt::window
class (new files in cbt/). The opengl::context now only
handles GLAD setup and context activation (no more window
creation or GLFW init/terminate).

Updated main loop in cuber.cpp, CMakeLists.txt (to build
the new source), and AGENTS.md (docs + source layout).

Addresses the design note in context.cpp about mixing
concerns.
2026-05-05 23:37:19 +02:00
portersky 7a81b30d32 feat: enable Windows dark mode for GLFW window
- Add DwmSetWindowAttribute call for immersive dark mode
- Include glfw3native.h after glfw3.h on Windows
2026-05-05 22:52:24 +02:00
portersky 40ae94788e style: fix include ordering across all source files
- C++ std headers first, then third-party, then local
- Apply consistently in cbt/ and scenes/
2026-05-05 22:40:51 +02:00
portersky b6adb7c23a style: move public members first in class declarations
- Reorder all class headers to put public interface before private members
- Document convention in AGENTS.md
2026-05-05 22:30:56 +02:00
portersky e71c4d55cf refactor: split into static libraries and restructure scenes
- Create cbt_opengl static library for OpenGL abstraction
- Create cbt_scene static library for base scene class
- Create scenes_cube static library for cube scene
- Move scene base to cbt/ (utility), scenes to root scenes/
- Link libraries in dependency chain: cuber -> scenes -> cbt_scene -> cbt_opengl
2026-05-05 22:27:19 +02:00
portersky 30ddaf7d39 feat: render spinning 3D cube with glm
- Add glm dependency for matrix transformations
- Replace triangle with 6-face colored cube
- Add MVP shader uniforms (model, view, projection)
- Enable depth testing for proper 3D rendering
- Spin cube around (1, 0.5, 0.3) axis

style: fix trailing return type for move assignment operators

- buffer/texture/shader/vao: use auto fn() -> T& style
- Document trailing return type convention in AGENTS.md
2026-05-05 22:19:33 +02:00
portersky 9114eaabc6 style: switch to east const across the codebase
- const T* -> T const* in all headers and implementations
- const T& -> T const& for copy constructor/operator= deletes
- update AGENTS.md to document east const convention
2026-05-05 22:10:00 +02:00
portersky df08210f77 feat: render per-vertex color triangle
- Add shader class for vertex/fragment program compilation
- Add vao class for vertex array object management
- Render RGB gradient triangle with interpolated vertex colors
2026-05-05 22:05:40 +02:00
portersky 90d013695d feat: add OpenGL abstraction layer with RAII resources
- Replace window class with cbt::opengl::context
- Add buffer resource (VBO, EBO, UBO, SSBO) with move semantics
- Add texture resource with format/type enums and filtering
- Add descriptor_set for Vulkan-style resource binding
- All resources use RAII with proper cleanup
2026-05-05 21:58:34 +02:00
portersky 47d01f57c0 feat: add RAII window class with OpenGL 4.1 context
- Add cbt::window class in cbt/ directory with RAII lifecycle
- Add setup_opengl and info_opengl for glad init and GL info
- Add Q key to quit the application
- Update CMakeLists.txt with glfw3 and glad dependencies
- Update AGENTS.md with snake_case naming and shell conventions
2026-05-05 21:50:50 +02:00