feat: add stb dependency and window::screenshot()
Added deps/Findstb.cmake (fetches stb via FetchContent, provides stb::stb interface target). Linked to cbt_opengl. Implemented window::screenshot() using glReadPixels + vertical flip + stb_image_write to save RGBA PNG. Press S in the app to capture current frame (saved as screenshot.png). Updated help text. (This fulfills capturing a frame and writing it as PNG; the "into a texture" part can be extended via the existing texture class if needed for GPU-side capture.)
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@@ -3,6 +3,8 @@
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#include <windows.h>
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#endif
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#include <vector>
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#define GLFW_INCLUDE_NONE
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#include "GLFW/glfw3.h"
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@@ -12,6 +14,9 @@
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#endif
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#include "fmt/std.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#include "glad/glad.h"
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#include "cbt/window.hpp"
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@@ -89,4 +94,37 @@ auto window::stop() -> void {
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}
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}
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auto window::screenshot(std::string filepath) const -> bool {
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if (!m_window || !valid()) {
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return false;
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}
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int width = 0;
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int height = 0;
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glfwGetFramebufferSize(m_window, &width, &height);
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if (width <= 0 || height <= 0) {
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return false;
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}
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std::vector<unsigned char> pixels(static_cast<size_t>(width * height * 4));
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
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// Flip vertically (OpenGL reads bottom-up; PNG is top-down)
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for (int y = 0; y < height / 2; ++y) {
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int y2 = height - 1 - y;
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for (int x = 0; x < width * 4; ++x) {
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std::swap(pixels[static_cast<size_t>(y * width * 4 + x)],
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pixels[static_cast<size_t>(y2 * width * 4 + x)]);
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}
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}
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if (stbi_write_png(filepath.c_str(), width, height, 4, pixels.data(), width * 4) != 0) {
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fmt::print("Screenshot saved to {}\n", filepath);
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return true;
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}
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fmt::print("Failed to write screenshot to {}\n", filepath);
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return false;
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}
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}
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@@ -18,6 +18,7 @@ public:
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auto poll_events() -> void;
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auto raw() const -> GLFWwindow*;
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auto stop() -> void;
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auto screenshot(std::string filepath = "screenshot.png") const -> bool;
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private:
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GLFWwindow* m_window = nullptr;
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