feat: add window resize support
Added width/height tracking to the window class via a GLFW resize callback. The callback stores the current size and forwards it to a user-provided std::function. Added context::set_size() to update the GL viewport when the window is resized. Changed scene::render() to accept (int width, int height) parameters so scenes can compute the correct aspect ratio for their projection matrix instead of hardcoding 1280/720. Fixed parameter shadowing in resize_callback_impl (glfw_window instead of window).
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@@ -34,6 +34,9 @@ context::context(window const& win) {
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return;
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}
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m_valid = true;
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// Set initial viewport to match window size
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glViewport(0, 0, win.width(), win.height());
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}
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context::~context() {}
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@@ -42,4 +45,8 @@ auto context::valid() const -> bool {
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return m_valid;
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}
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auto context::set_size(int width, int height) -> void {
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glViewport(0, 0, width, height);
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}
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}
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@@ -10,6 +10,7 @@ public:
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~context();
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auto valid() const -> bool;
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auto set_size(int width, int height) -> void;
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private:
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bool m_valid = false;
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+1
-1
@@ -8,6 +8,6 @@ auto scene::init() -> bool {
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auto scene::update(float) -> void {}
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auto scene::render() -> void {}
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auto scene::render(int, int) -> void {}
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}
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+1
-1
@@ -10,7 +10,7 @@ public:
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virtual auto init() -> bool;
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virtual auto update(float delta_time) -> void;
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virtual auto render() -> void;
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virtual auto render(int width, int height) -> void;
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};
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}
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@@ -52,6 +52,12 @@ window::window(std::string title, int width, int height) {
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return;
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}
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m_width = width;
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m_height = height;
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glfwSetWindowUserPointer(m_window, this);
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glfwSetWindowSizeCallback(m_window, resize_callback_impl);
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#ifdef _WIN32
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auto hwnd = glfwGetWin32Window(m_window);
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BOOL use_dark_mode = TRUE;
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@@ -94,6 +100,29 @@ auto window::stop() -> void {
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}
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}
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auto window::width() const -> int {
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return m_width;
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}
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auto window::height() const -> int {
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return m_height;
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}
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auto window::on_resize(resize_callback cb) -> void {
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m_resize_cb = cb;
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}
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auto window::resize_callback_impl(GLFWwindow* glfw_window, int width, int height) -> void {
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auto* self = static_cast<window*>(glfwGetWindowUserPointer(glfw_window));
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if (self) {
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self->m_width = width;
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self->m_height = height;
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if (self->m_resize_cb) {
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self->m_resize_cb(width, height);
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}
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}
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}
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auto window::screenshot(std::string filepath) const -> bool {
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if (!m_window || !valid()) {
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return false;
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@@ -1,5 +1,6 @@
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#pragma once
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#include <functional>
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#include <string>
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#define GLFW_INCLUDE_NONE
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@@ -19,13 +20,22 @@ public:
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auto raw() const -> GLFWwindow*;
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auto stop() -> void;
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auto screenshot(std::string filepath = "screenshot.png") const -> bool;
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auto width() const -> int;
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auto height() const -> int;
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using resize_callback = std::function<void(int width, int height)>;
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auto on_resize(resize_callback cb) -> void;
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private:
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GLFWwindow* m_window = nullptr;
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int m_width = 0;
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int m_height = 0;
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resize_callback m_resize_cb;
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bool m_glfw_initialized = false;
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static auto init_glfw() -> bool;
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static auto terminate_glfw() -> void;
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static auto resize_callback_impl(GLFWwindow* glfw_window, int width, int height) -> void;
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};
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}
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