David Reid
d5b25502c1
Migrate start and stop delays to the node graph system.
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This changes ma_sound_set_start/stop_delay() to take an absolute time
in frames based on the global clock. Previously these took a relative
time in milliseconds. To use a relative time, add it to the value
returned by ma_engine_get_time(). To use milliseconds, use a standard
sample rate to milliseconds conversion.
2021-01-12 12:40:22 +10:00
David Reid
369fb6fd8f
Some small improvements to the resource manager.
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These changes are in preparation for fixing some issues relating to
retrieval of channel counts from data sources. The problem relates to
the asynchronous nature of the resource manager and how data sources
may be in the middle of loading when trying to initialize a sound which
results in the channel count not yet being available. The channel count
is necessary in order for the engine to be able to convert the data
source to the channel count of the final output.
2021-01-10 22:38:00 +10:00
David Reid
085728fdcd
Remove ma_mixer.
2021-01-10 20:47:22 +10:00
David Reid
66a20f0a87
Remove the old mixing code from ma_engine.
2021-01-10 20:39:36 +10:00
David Reid
d72b6f1dca
Begin work on integrating the engine with the routing system.
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This commit has known issues which will be fixed in the next commits.
2021-01-10 19:48:24 +10:00
David Reid
8da4b4fa8b
Add support for timing operations to the node graph system.
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This is needed for scheduling frame-exact starting and stopping of
nodes, in addition to any kind of time-based effects required by custom
nodes, such as fading.
2021-01-10 10:56:44 +10:00
David Reid
554c505f9c
Work in progress on integrating ma_engine with the routing system.
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This is not fully functional as of this commit.
2021-01-09 15:18:46 +10:00
David Reid
3e8a9ec040
Remove the ability to configure the engine's sample format.
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The sample format is now always 32-bit floating point. This was done
for simplicity and practicality.
2021-01-09 09:15:26 +10:00
David Reid
72bc5bc043
Update ma_node_output_bus_set_volume() to allow amplification.
2021-01-07 20:44:38 +10:00
David Reid
c394348d9a
Remove ma_sound_set_effect() and ma_sound_group_set_effect().
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Effects will now be implemented by plugging effect nodes into the node
graph at the appropriate location.
2021-01-07 20:43:31 +10:00
David Reid
afcb46dbb1
Fix a typo.
2021-01-06 22:11:02 +10:00
David Reid
d580e3043f
Remove some unnecessary atomics.
2021-01-06 22:06:25 +10:00
David Reid
9f62d69669
Update documentation.
2021-01-06 22:04:39 +10:00
David Reid
79845b5ec6
Update documentation.
2021-01-06 21:27:41 +10:00
David Reid
fb1e61cb06
Add ma_node_detach_all_output_buses().
2021-01-06 21:19:55 +10:00
David Reid
fb336f54e3
Make ma_node_detach() private and rename to ma_node_detach_full().
2021-01-06 21:17:02 +10:00
David Reid
bb0e486d95
Simplify node attachment APIs.
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With this change, attachment and detachment of a node's output bus is
now consistent:
* ma_node_attach_output_bus()
* ma_node_detach_output_bus()
The old function that allowed you to attach the other way around has
been removed as the caller can easily do that themselves by swapping
the order of parameters.
2021-01-06 21:10:42 +10:00
David Reid
4f96309cbf
Add experimental loop detection to the routing system.
2021-01-06 19:06:39 +10:00
David Reid
c540366921
Improve performance of ma_node_uninit().
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This changes the way ma_node_uninit() waits for the audio thread. Now,
instead of waiting for the *entire* graph to complete, it only waits
for it's local processing to complete.
2021-01-05 22:21:56 +10:00
David Reid
61c6e5b12a
Typos.
2021-01-03 22:32:52 +10:00
David Reid
02f78d7787
Make channel counts per-bus rather than per-node.
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This makes it possible to give individual input and output buses unique
channel counts which might be useful for specific kinds of effects.
2021-01-03 21:44:18 +10:00
David Reid
c8e1438b11
Stop pre-converting input channel counts to output channel counts.
2021-01-03 21:03:47 +10:00
David Reid
f6c563e523
Merge the new routing infrastructure into miniaudio_engine.
2021-01-03 18:41:40 +10:00
David Reid
1dcdd44088
Fix some errors with the C++ build.
2021-01-03 18:07:17 +10:00
Elias Ku
475d6f1296
Fix issue #252
2020-12-28 14:54:37 +03:00
David Reid
0e45b95e04
Rearrange some function parameters in miniaudio_engine.
2020-12-26 18:04:33 +10:00
David Reid
8095b9bcfb
Whitespace.
2020-12-19 21:28:05 +10:00
David Reid
ab8d87be23
Clean up some multithreading bugs due to incorrect use of atomics.
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Public issue https://github.com/mackron/miniaudio/issues/237
2020-12-19 13:20:34 +10:00
David Reid
c07411dde2
Fix a bug in period size calculation.
2020-12-08 07:41:00 +10:00
Eduardo Bart
e76283822a
Fix sound seek in miniaudio engine
2020-12-05 16:24:11 -03:00
David Reid
8d580793f7
Fix a bug reported by MSVC's static analysis.
2020-12-03 21:00:56 +10:00
David Reid
dedcba2a3b
Fix a bug when registering audio data with the resource manager.
2020-12-03 20:49:59 +10:00
David Reid
0f9355cf1b
Fix a bug when an async data buffer fails to load.
2020-12-03 20:35:22 +10:00
David Reid
b3bc6723ae
Merge branch 'dev' of https://github.com/mackron/miniaudio into dev
2020-12-03 17:44:56 +10:00
David Reid
4ebfb458c9
Fix some dead store warnings.
2020-12-03 17:44:49 +10:00
Eduardo Bart
f943647b35
Add ma_sound_set_pan_mode to miniaudio engine
2020-12-02 10:49:47 -03:00
David Reid
dc0b3288be
Remove some unnecessary volatile qualifiers.
2020-11-28 11:11:15 +10:00
David Reid
e10c34bc62
Try fixing a warning when compiling with GCC as C++.
2020-11-28 11:03:08 +10:00
David Reid
d4add63b43
Silence some unused function warnings.
2020-11-28 10:40:51 +10:00
David Reid
f400ccec8e
Update c89atomic and fix some warnings.
2020-11-28 10:39:53 +10:00
David Reid
0ef7381f75
Silence some unused function warnings.
2020-11-28 10:05:02 +10:00
David Reid
d98e37984d
Silence some warnings.
2020-11-28 09:54:51 +10:00
David Reid
e7940394b2
Fix some bugs with trying to access uninitialized variables.
2020-11-28 08:00:31 +10:00
David Reid
42611ca64c
Fix a bug in the high level API when no pre-defined context is used.
2020-11-23 17:56:04 +10:00
David Reid
f8c748870f
Remove the use of bitfields in the public section of miniaudio_engine.
2020-11-23 17:38:44 +10:00
David Reid
17769e88ba
Experiment with adding support for multiple input streams to effects.
2020-11-14 18:43:33 +10:00
David Reid
f80d1dd8f7
Fix a bug in ma_effect_process_pcm_frames_with_conversion().
2020-11-14 16:41:48 +10:00
David Reid
75401a5487
Remove effect chaining from the main ma_effect API.
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This is adding too much complexity, is less efficient than doing it
manually, and is not compatible with some future changes for supporting
effects that require multiple input streams.
2020-11-14 15:46:55 +10:00
David Reid
ea545bc356
Rename ma_effect_process_pcm_frames_ex().
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This is in preparation for some future work.
2020-11-14 15:33:09 +10:00
David Reid
3c5f1e1c76
Remove dual fader.
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This has been replaced with a simpler fading system.
2020-11-14 13:13:41 +10:00