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@@ -1540,7 +1540,7 @@ struct ma_sound
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ma_uint64 stopDelayInEngineFramesRemaining; /* The number of frames relative to the engine's clock before the sound is stopped. */
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volatile ma_bool32 isPlaying; /* False by default. Sounds need to be explicitly started with ma_sound_start() and stopped with ma_sound_stop(). */
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volatile ma_bool32 isMixing;
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volatile ma_bool32 isLooping; /* False by default. */
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volatile ma_bool32 isLooping; /* False by default. */
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volatile ma_bool32 atEnd;
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ma_bool32 ownsDataSource;
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ma_bool32 _isInternal; /* A marker to indicate the sound is managed entirely by the engine. This will be set to true when the sound is created internally by ma_engine_play_sound(). */
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