Whitespace.

This commit is contained in:
David Reid
2020-12-19 21:28:05 +10:00
parent 1d0acd6a9c
commit 8095b9bcfb
+1 -1
View File
@@ -1540,7 +1540,7 @@ struct ma_sound
ma_uint64 stopDelayInEngineFramesRemaining; /* The number of frames relative to the engine's clock before the sound is stopped. */
volatile ma_bool32 isPlaying; /* False by default. Sounds need to be explicitly started with ma_sound_start() and stopped with ma_sound_stop(). */
volatile ma_bool32 isMixing;
volatile ma_bool32 isLooping; /* False by default. */
volatile ma_bool32 isLooping; /* False by default. */
volatile ma_bool32 atEnd;
ma_bool32 ownsDataSource;
ma_bool32 _isInternal; /* A marker to indicate the sound is managed entirely by the engine. This will be set to true when the sound is created internally by ma_engine_play_sound(). */