mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-21 15:56:58 +02:00
Begin work on integrating the engine with the routing system.
This commit has known issues which will be fixed in the next commits.
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@@ -54,7 +54,8 @@ int main(int argc, char** argv)
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}
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resourceManagerConfig = ma_resource_manager_config_init();
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//resourceManagerConfig.decodedFormat = ma_format_s16;
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resourceManagerConfig.decodedFormat = ma_format_f32;
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resourceManagerConfig.decodedChannels = 2;
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resourceManagerConfig.decodedSampleRate = 48000;
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result = ma_resource_manager_init(&resourceManagerConfig, &resourceManager);
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if (result != MA_SUCCESS) {
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@@ -71,18 +72,20 @@ int main(int argc, char** argv)
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return -1;
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}
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result = ma_sound_group_init(&engine, NULL, &group);
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#if 0
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result = ma_sound_group_init(&engine, 0, NULL, &group);
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if (result != MA_SUCCESS) {
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printf("Failed to initialize sound group.");
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return -1;
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}
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#endif
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#if 1
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loadNotification.cb.onSignal = on_sound_loaded;
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loadNotification.pSound = &sound;
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result = ma_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE /*| MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM*/, &loadNotification, &group, &sound);
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result = ma_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE /*| MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM*/, &loadNotification, NULL, &sound);
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if (result != MA_SUCCESS) {
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printf("Failed to load sound: %s\n", argv[1]);
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ma_engine_uninit(&engine);
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@@ -103,13 +106,13 @@ int main(int argc, char** argv)
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//ma_sound_group_set_pan(ma_engine_get_master_sound_group(&engine), -1);
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//ma_sound_group_set_pitch(ma_engine_get_master_sound_group(&engine), 1.0f);
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//ma_sound_group_set_start_delay(ma_engine_get_master_sound_group(&engine), 2000);
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ma_sound_group_set_fade_in_milliseconds(&group, 0, 1, 5000);
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//ma_sound_group_set_fade_in_milliseconds(&group, 0, 1, 5000);
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//ma_sound_set_fade_in_milliseconds(&sound, 0, 1, 5000);
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/*ma_sound_set_volume(&sound, 0.25f);*/
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//ma_sound_set_pitch(&sound, 2.0f);
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ma_sound_set_pan(&sound, 0.0f);
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/*ma_sound_set_pitch(&sound, 1.2f);*/
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/*ma_sound_set_pan(&sound, 0.0f);*/
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//ma_sound_set_looping(&sound, MA_TRUE);
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//ma_sound_seek_to_pcm_frame(&sound, 6000000);
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//ma_sound_set_start_delay(&sound, 1110);
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@@ -118,6 +121,7 @@ int main(int argc, char** argv)
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//ma_sound_set_fade_point_auto_reset(&sound, 0, MA_FALSE); /* Enable fading around loop transitions. */
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//ma_sound_set_fade_point_auto_reset(&sound, 1, MA_FALSE);
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//ma_sound_set_stop_delay(&sound, 1000);
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//ma_sound_set_volume(&sound, 1);
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ma_sound_start(&sound);
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//ma_sleep(1000);
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@@ -137,11 +141,11 @@ int main(int argc, char** argv)
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ma_engine_play_sound(&engine, argv[3], NULL);*/
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#endif
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#if 0
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#if 1
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float pitch = 1;
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float pitchStep = 0.01f;
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float pitchMin = 0.125f;
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float pitchMax = 8;
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float pitchMax = 2;
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for (;;) {
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pitch += pitchStep;
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if (pitch < pitchMin) {
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+351
-209
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