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These changes are in preparation for fixing some issues relating to retrieval of channel counts from data sources. The problem relates to the asynchronous nature of the resource manager and how data sources may be in the middle of loading when trying to initialize a sound which results in the channel count not yet being available. The channel count is necessary in order for the engine to be able to convert the data source to the channel count of the final output.
This folder contains code that I'm experimenting with outside of the main miniaudio library. It's just for my own research and experimenting which I'm putting into the repository for version control purposes and to get feedback from the community. You should not consider any of this code to be production quality.