Files
xone_macos/README.md
T
2026-08-04 17:12:54 +02:00

8.0 KiB

Xbox Wireless Dongle — macOS Port

User-space macOS app for the Xbox Wireless Dongle (MediaTek MT76xx). Ports the Linux kernel driver xone/ to macOS.

See PLAN.md for full architecture and implementation phases.


Investigation Checklist

These items need research on macOS before implementation can begin. Strike through or check off as each is resolved.

1. IOKit USB Access

  • IOUSBLib vs IOUSBFamily — macOS deprecated IOUSBLib (UserClient-based) in favor of IOUSBFamily direct interfaces. Determine which API set is available on target macOS version (12.0+).
  • USB device matching — Verify IOServiceMatching("IOUSBDevice") with kUSBVendorString/kUSBProductString keys works for PID 0x02FE. Test with actual dongle plugged in.
  • Interface claiming — The dongle uses interface 1 (WLAN). Confirm IOUSBInterfaceOpen() succeeds without conflicting with any built-in macOS driver. Check if macOS auto-loads any driver for this VID/PID combo.
  • Async transfer latency — The MT76 chip is timing-sensitive. Measure ReadPipeAsync/WritePipe latency vs Linux usb_bulk_msg. May need to tune usleep values in firmware loading and register polling.
  • Device reconnect handling — During firmware load, the dongle disconnects and reconnects. Test that IOService notification callbacks fire correctly and that re-opening the device works reliably.

2. Firmware Loading

  • Firmware binary availability — Run ../xone/install/firmware.sh (or ported scripts/download-firmware.sh) to confirm the Windows Update CAB URLs still work and firmware hashes match.
  • Firmware load sequence — Trace the Linux xone_mt76_load_firmware() flow: control request to enter firmware mode → bulk transfer in 0x3800-byte chunks → MCU completion poll → chip reset. Map each step to IOKit equivalents.
  • Post-firmware reconnect — After firmware loads, the chip resets and re-enumerates. Verify the USB device reappears with the same VID/PID and can be re-opened.

3. MT76 Register Access

  • Vendor request format — The Linux driver uses usb_control_msg() with vendor requests (bRequest 0x84/0x86 for register R/W). Confirm the exact bmRequestType, bRequest, wValue, wIndex, wLength values work via IOUSBDeviceInterface->DeviceRequest().
  • Register timing — Some register writes require delays between them. Test if usleep() in user-space provides sufficient precision, or if clock_nanosleep() is needed.
  • EFUSE read — Verify the EFUSE read sequence returns valid MAC address, chip ID, and TX power calibration data on macOS.

4. 802.11 Frame Handling

  • Beacon construction — The Linux driver builds raw 802.11 beacon frames with a Microsoft OUI (00:50:f2) information element. Verify the frame format matches what the MT76 chip expects (may include chip-specific headers before the 802.11 frame).
  • Frame encapsulation — The MT76 chip wraps 802.11 frames in a proprietary header. Reverse-engineer or confirm the header format from Linux driver source (xone_mt76_tx() / xone_mt76_rx()).
  • QoS data frames — Controller input/output uses 802.11 QoS data frames. Verify the frame construction and AES-CCMP encryption/decryption flow.

5. AES-CCMP Encryption

  • Crypto backend choice — Decide between:
    • CommonCrypto (system, zero deps) — CCryptorCreate() for AES-CTR/CBC
    • Security.framework (system) — SecKeyRef for ECDH key exchange
    • libcrypto/OpenSSL (Homebrew) — EVP_* APIs, more familiar but external dep
  • CCMP mode implementation — AES-CCMP = AES-CTR encryption + AES-CBC-MAC authentication. Neither CommonCrypto nor OpenSSL has a direct CCMP API. Need to implement the mode manually (encrypt then MIC, or verify MIC then decrypt).
  • ECDH key exchange — The authentication handshake uses ECDH (P-256 curve). Test SecKeyCreateWithData() + SecKeyCopyKeyExchangeResult() on macOS for key agreement.

6. Virtual HID Gamepad

  • HID Proxy Driver feasibility — Research Apple's HID Proxy Driver (DriverKit). Can we create a virtual Xbox controller that games recognize natively?
  • IOHIDDevice user-space alternative — Can we create a virtual HID device entirely in user-space? Test with IOHIDManager and see if games (Steam, Game Center) recognize it.
  • HID report descriptor — Write an Xbox 360/One-compatible HID report descriptor. Test with existing Xbox controller (via Bluetooth) to capture the exact report format macOS expects.
  • Force feedback — Can the virtual HID device receive rumble commands from games and relay them to the controller via GIP?

7. Core Audio (Headset Support)

  • Audio Unit setup — Test creating an AURenderCallback / AUOutputUnit for headset playback and AURecordingCallback / AUInputUnit for mic input.
  • Latency requirements — The GIP protocol sends audio in 8ms intervals. Can Core Audio maintain this latency without glitches?
  • Format negotiation — The headset negotiates audio format (sample rate, channels) via GIP. Map GIP audio formats to Core Audio AudioStreamBasicDescription.

8. Build System

  • CMake vs Xcode — CMake is simpler for the C library portions, but Xcode is needed for the macOS app bundle and any DriverKit extension. Decide on primary build system.
  • Minimum macOS version — Target 12.0 (Monterey) for modern IOKit/DriverKit. Verify all APIs are available.
  • Code signing — IOKit USB access may require specific entitlements (com.apple.kpi.iokit, com.apple.security.device.usb). DriverKit requires notarization. Plan for development vs distribution signing.
  • 5GHz channel restrictions — macOS enforces regulatory domain for 5GHz. The dongle may try to use channels blocked in the current region. May need to limit to 2.4GHz only or find a way to override.
  • Firmware license — The firmware binaries are from Microsoft Windows Update. Confirm they can be redistributed with the macOS port (the Linux driver includes them with a disclaimer).

10. Testing Hardware

  • Dongle — Xbox Wireless Dongle (PID 0x02FE preferred, 0x02E6 also works)
  • Controller — Xbox One or Series X|S controller (for pairing and input testing)
  • Headset — Xbox Wireless Headset (optional, for audio testing)
  • macOS machine — Intel or Apple Silicon (test both if possible, IOKit may differ)

Quick Reference

Linux API macOS Replacement Status
usb_control_msg() IOUSBDeviceInterface->DeviceRequest() ☐ Investigate
usb_bulk_msg() IOUSBInterfaceInterface->WritePipe() / ReadPipe() ☐ Investigate
usb_submit_urb() ReadPipeAsync() + CFRunLoopSource ☐ Investigate
kzalloc / kfree malloc / free Straightforward
spin_lock_irqsave pthread_mutex_t or lock-free ☐ Design
msleep / mdelay usleep() / clock_nanosleep() ☐ Test timing
crypto_shash_* CommonCrypto / Security.framework ☐ Choose backend
input_register_device() HID Proxy Driver / IOHIDSystem ☐ Investigate
snd_pcm_* Core Audio (Audio Units) ☐ Investigate
request_firmware() File I/O (fopen/fread) Straightforward
cfg80211_* Nothing (no regulatory reporting) Remove
bus_register() Custom client management Redesign
device_create() / sysfs Nothing (no sysfs) Remove

First Steps on macOS

  1. Plug in the dongle, run system_profiler SPUSBDataType — confirm it's detected
  2. Check log show --predicate 'subsystem == "com.apple.iokit"' — see if macOS loads any driver
  3. Write a minimal IOKit test program to open the device and read its descriptors
  4. Try a vendor control request (register read) to verify USB communication works
  5. Attempt firmware load with the binary from firmware/ directory