# Xbox Wireless Dongle — macOS Port User-space macOS app for the Xbox Wireless Dongle (MediaTek MT76xx). Ports the Linux kernel driver [`xone/`](../xone/) to macOS. See [PLAN.md](PLAN.md) for full architecture and implementation phases. --- ## Investigation Checklist These items need research on macOS before implementation can begin. Strike through or check off as each is resolved. ### 1. IOKit USB Access - [ ] **IOUSBLib vs IOUSBFamily** — macOS deprecated `IOUSBLib` (UserClient-based) in favor of `IOUSBFamily` direct interfaces. Determine which API set is available on target macOS version (12.0+). - [ ] **USB device matching** — Verify `IOServiceMatching("IOUSBDevice")` with `kUSBVendorString`/`kUSBProductString` keys works for PID `0x02FE`. Test with actual dongle plugged in. - [ ] **Interface claiming** — The dongle uses interface 1 (WLAN). Confirm `IOUSBInterfaceOpen()` succeeds without conflicting with any built-in macOS driver. Check if macOS auto-loads any driver for this VID/PID combo. - [ ] **Async transfer latency** — The MT76 chip is timing-sensitive. Measure `ReadPipeAsync`/`WritePipe` latency vs Linux `usb_bulk_msg`. May need to tune `usleep` values in firmware loading and register polling. - [ ] **Device reconnect handling** — During firmware load, the dongle disconnects and reconnects. Test that `IOService` notification callbacks fire correctly and that re-opening the device works reliably. ### 2. Firmware Loading - [ ] **Firmware binary availability** — Run `../xone/install/firmware.sh` (or ported `scripts/download-firmware.sh`) to confirm the Windows Update CAB URLs still work and firmware hashes match. - [ ] **Firmware load sequence** — Trace the Linux `xone_mt76_load_firmware()` flow: control request to enter firmware mode → bulk transfer in 0x3800-byte chunks → MCU completion poll → chip reset. Map each step to IOKit equivalents. - [ ] **Post-firmware reconnect** — After firmware loads, the chip resets and re-enumerates. Verify the USB device reappears with the same VID/PID and can be re-opened. ### 3. MT76 Register Access - [ ] **Vendor request format** — The Linux driver uses `usb_control_msg()` with vendor requests (bRequest 0x84/0x86 for register R/W). Confirm the exact `bmRequestType`, `bRequest`, `wValue`, `wIndex`, `wLength` values work via `IOUSBDeviceInterface->DeviceRequest()`. - [ ] **Register timing** — Some register writes require delays between them. Test if `usleep()` in user-space provides sufficient precision, or if `clock_nanosleep()` is needed. - [ ] **EFUSE read** — Verify the EFUSE read sequence returns valid MAC address, chip ID, and TX power calibration data on macOS. ### 4. 802.11 Frame Handling - [ ] **Beacon construction** — The Linux driver builds raw 802.11 beacon frames with a Microsoft OUI (00:50:f2) information element. Verify the frame format matches what the MT76 chip expects (may include chip-specific headers before the 802.11 frame). - [ ] **Frame encapsulation** — The MT76 chip wraps 802.11 frames in a proprietary header. Reverse-engineer or confirm the header format from Linux driver source (`xone_mt76_tx()` / `xone_mt76_rx()`). - [ ] **QoS data frames** — Controller input/output uses 802.11 QoS data frames. Verify the frame construction and AES-CCMP encryption/decryption flow. ### 5. AES-CCMP Encryption - [ ] **Crypto backend choice** — Decide between: - **CommonCrypto** (system, zero deps) — `CCryptorCreate()` for AES-CTR/CBC - **Security.framework** (system) — `SecKeyRef` for ECDH key exchange - **libcrypto/OpenSSL** (Homebrew) — `EVP_*` APIs, more familiar but external dep - [ ] **CCMP mode implementation** — AES-CCMP = AES-CTR encryption + AES-CBC-MAC authentication. Neither CommonCrypto nor OpenSSL has a direct CCMP API. Need to implement the mode manually (encrypt then MIC, or verify MIC then decrypt). - [ ] **ECDH key exchange** — The authentication handshake uses ECDH (P-256 curve). Test `SecKeyCreateWithData()` + `SecKeyCopyKeyExchangeResult()` on macOS for key agreement. ### 6. Virtual HID Gamepad - [ ] **HID Proxy Driver feasibility** — Research Apple's [HID Proxy Driver](https://developer.apple.com/documentation/coreaudio/hid_proxy_driver) (DriverKit). Can we create a virtual Xbox controller that games recognize natively? - [ ] **IOHIDDevice user-space alternative** — Can we create a virtual HID device entirely in user-space? Test with `IOHIDManager` and see if games (Steam, Game Center) recognize it. - [ ] **HID report descriptor** — Write an Xbox 360/One-compatible HID report descriptor. Test with existing Xbox controller (via Bluetooth) to capture the exact report format macOS expects. - [ ] **Force feedback** — Can the virtual HID device receive rumble commands from games and relay them to the controller via GIP? ### 7. Core Audio (Headset Support) - [ ] **Audio Unit setup** — Test creating an `AURenderCallback` / `AUOutputUnit` for headset playback and `AURecordingCallback` / `AUInputUnit` for mic input. - [ ] **Latency requirements** — The GIP protocol sends audio in 8ms intervals. Can Core Audio maintain this latency without glitches? - [ ] **Format negotiation** — The headset negotiates audio format (sample rate, channels) via GIP. Map GIP audio formats to Core Audio `AudioStreamBasicDescription`. ### 8. Build System - [ ] **CMake vs Xcode** — CMake is simpler for the C library portions, but Xcode is needed for the macOS app bundle and any DriverKit extension. Decide on primary build system. - [ ] **Minimum macOS version** — Target 12.0 (Monterey) for modern IOKit/DriverKit. Verify all APIs are available. - [ ] **Code signing** — IOKit USB access may require specific entitlements (`com.apple.kpi.iokit`, `com.apple.security.device.usb`). DriverKit requires notarization. Plan for development vs distribution signing. ### 9. Regulatory / Legal - [ ] **5GHz channel restrictions** — macOS enforces regulatory domain for 5GHz. The dongle may try to use channels blocked in the current region. May need to limit to 2.4GHz only or find a way to override. - [ ] **Firmware license** — The firmware binaries are from Microsoft Windows Update. Confirm they can be redistributed with the macOS port (the Linux driver includes them with a disclaimer). ### 10. Testing Hardware - [ ] **Dongle** — Xbox Wireless Dongle (PID 0x02FE preferred, 0x02E6 also works) - [ ] **Controller** — Xbox One or Series X|S controller (for pairing and input testing) - [ ] **Headset** — Xbox Wireless Headset (optional, for audio testing) - [ ] **macOS machine** — Intel or Apple Silicon (test both if possible, IOKit may differ) --- ## Quick Reference | Linux API | macOS Replacement | Status | |-----------|-------------------|--------| | `usb_control_msg()` | `IOUSBDeviceInterface->DeviceRequest()` | ☐ Investigate | | `usb_bulk_msg()` | `IOUSBInterfaceInterface->WritePipe()` / `ReadPipe()` | ☐ Investigate | | `usb_submit_urb()` | `ReadPipeAsync()` + `CFRunLoopSource` | ☐ Investigate | | `kzalloc` / `kfree` | `malloc` / `free` | ✅ Straightforward | | `spin_lock_irqsave` | `pthread_mutex_t` or lock-free | ☐ Design | | `msleep` / `mdelay` | `usleep()` / `clock_nanosleep()` | ☐ Test timing | | `crypto_shash_*` | CommonCrypto / Security.framework | ☐ Choose backend | | `input_register_device()` | HID Proxy Driver / IOHIDSystem | ☐ Investigate | | `snd_pcm_*` | Core Audio (Audio Units) | ☐ Investigate | | `request_firmware()` | File I/O (`fopen`/`fread`) | ✅ Straightforward | | `cfg80211_*` | Nothing (no regulatory reporting) | ✅ Remove | | `bus_register()` | Custom client management | ✅ Redesign | | `device_create()` / sysfs | Nothing (no sysfs) | ✅ Remove | --- ## First Steps on macOS 1. Plug in the dongle, run `system_profiler SPUSBDataType` — confirm it's detected 2. Check `log show --predicate 'subsystem == "com.apple.iokit"'` — see if macOS loads any driver 3. Write a minimal IOKit test program to open the device and read its descriptors 4. Try a vendor control request (register read) to verify USB communication works 5. Attempt firmware load with the binary from `firmware/` directory