490b8af585
Update PLAN.md and README.md current status: host to controller TX (rumble) is implemented and pending hardware confirmation; the dongle LED is driven at chip level, so no data path LED work remains. Co-Authored-By: qwen3.8-27b@q3_k_xl: updated status docs
204 lines
10 KiB
Markdown
204 lines
10 KiB
Markdown
# Xbox Wireless Dongle: macOS Port
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User-space macOS app for the Xbox Wireless Dongle (MediaTek MT76xx).
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Ports the Linux kernel driver [`xone/`](../xone/) to macOS.
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See [PLAN.md](PLAN.md) for full architecture and implementation phases.
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---
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## Building
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Requires CMake ≥ 3.21, Xcode (or Command Line Tools), and Ninja.
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Swift is only supported by the **Ninja** and **Xcode** generators in CMake,
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so configure with one of them explicitly:
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```sh
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cmake -S . -B build -GNinja -DBUILD_TESTING=ON
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ninja -C build
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./build/xone_app
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ninja -C build check # build and run the test suite
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```
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Layout (mirrors `../refix/`):
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- `deps/`: CMake modules: `Platform.cmake`, `Flags.cmake`, `Sanitizers.cmake`,
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`FindUnity.cmake`
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- `src/{usb,mt76,gip,auth,hid}`: C++ protocol stack (ported from
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`medusalix/xone`)
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- `src/app/`: Swift app entry point + C ABI bridge (`include/app/xone_api.h`)
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- `src/cli/`: C++ CLI (`xone_cli`) for manual protocol sequences
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- `scripts/`: `download-firmware.sh` (port of the upstream firmware fetcher)
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- `tests/`: Unity test suite (`BUILD_TESTING=ON`)
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---
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## Investigation Checklist
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These items need research on macOS before implementation can begin.
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Strike through or check off as each is resolved.
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### 1. IOKit USB Access
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- [x] **IOUSBLib vs IOUSBFamily**: Resolved: the SDK exposes only the
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struct-based `IOUSBDeviceInterface` / `IOUSBInterfaceInterface` (v197/v190)
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via `IOCreatePlugInInterfaceForService()` + `QueryInterface`. Implemented in
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`src/usb/usb_transport.cpp`.
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- [x] **USB device matching**: Class match on `IOUSBDevice` plus a user-space
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VID/PID filter on the `idVendor`/`idProduct` properties (numeric registry
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matching proved unreliable). Verified with a physical dongle (PID 0x02E6).
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- [x] **Interface claiming**: All interfaces are opened and pipes mapped by
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endpoint number + direction (EP 0x04 IN/OUT, EP 0x05 IN). Verified: opens
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cleanly with no driver conflict.
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- [x] **Async transfer latency**: Resolved: the `ReadPipeAsync` pump (4
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outstanding reads per IN pipe, resubmission in the completion handler)
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streams live controller input with no drops at game-report rates.
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- [x] **Device reconnect handling**: Resolved: `kIOTerminatedNotification`
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with a PID filter fires on unplug and chip re-enumeration. Verified
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across firmware-load resets and repeated unplug/replug cycles.
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### 2. Firmware Loading
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- [x] **Firmware binary availability**: Resolved: `scripts/download-firmware.sh`
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(port of `../xone/install/firmware.sh`) fetches the Windows Update CAB
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images and the hashes match the Linux driver. Images land in `firmware/`.
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- [x] **Firmware load sequence**: Resolved: ported to `src/mt76/mt76.cpp`
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(control request to firmware mode, bulk transfer in 0x3800-byte chunks,
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MCU completion poll, chip reset). Verified on hardware: FCE shows the
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firmware running after load.
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- [x] **Post-firmware reconnect**: Resolved: the chip re-enumerates with the
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same VID/PID; the app and CLI close, wait, and reopen the device. The
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full sequence runs end-to-end.
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### 3. MT76 Register Access
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- [x] **Vendor request format**: Resolved: the Linux values work unchanged via
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`IOUSBDeviceInterface->DeviceRequest()` (bRequest 0x84/0x86 for register
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R/W). All radio init traffic uses this path.
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- [x] **Register timing**: Resolved: `usleep()` / `clock_nanosleep()` in
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user-space are sufficient; radio init and channel evaluation complete
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reliably.
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- [x] **EFUSE read**: Resolved: the EFUSE sequence returns valid MAC address,
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chip ID, and TX power calibration data on macOS (`xone_cli info`).
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### 4. 802.11 Frame Handling
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- [x] **Beacon construction**: Resolved: beacons with the Microsoft OUI
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(00:50:f2) information element transmit correctly, including the chip
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header before the 802.11 frame. Controllers hear them and associate.
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- [x] **Frame encapsulation**: Resolved: TX/RX chip headers handled per the
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Linux driver (`send_wlan` / `process_wlan`). Association, pairing, and
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encryption-enable management frames verified against hardware.
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- [ ] **QoS data frames**: RX path verified: controller input QoS frames are
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decrypted, fed to the GIP layer, and shown live in the app. Host to
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controller TX (rumble) is implemented via the app's Rumble button,
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pending hardware verification.
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### 5. AES-CCMP Encryption
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- [x] **Crypto backend choice**: CommonCrypto (SHA-256/HMAC), Security.framework
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(RSA PKCS#1), and a self-contained P-256 ECDH (no public macOS C API for EC
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key agreement). Implemented in `src/auth/crypto.cpp`.
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- [x] **CCMP mode implementation**: Not needed on the host: AES-CCMP runs on the
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MT76 chip; the host only installs keys via WCID registers
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(`xone_mt76_set_client_key`).
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- [x] **ECDH key exchange**: P-256 implemented and validated against
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OpenSSL-derived test vectors (`tests/test_crypto.cpp`).
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### 6. Virtual HID Gamepad
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- [ ] **HID Proxy Driver feasibility**: Research Apple's [HID Proxy
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Driver](https://developer.apple.com/documentation/coreaudio/hid_proxy_driver)
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(DriverKit). Can we create a virtual Xbox controller that games recognize
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natively?
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- [ ] **IOHIDDevice user-space alternative**: Can we create a virtual HID
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device entirely in user-space? Test with `IOHIDManager` and see if games
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(Steam, Game Center) recognize it.
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- [ ] **HID report descriptor**: Write an Xbox 360/One-compatible HID report
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descriptor. Test with existing Xbox controller (via Bluetooth) to capture the
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exact report format macOS expects.
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- [ ] **Force feedback**: Can the virtual HID device receive rumble commands
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from games and relay them to the controller via GIP?
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### 7. Core Audio (Headset Support)
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- [ ] **Audio Unit setup**: Test creating an `AURenderCallback` /
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`AUOutputUnit` for headset playback and `AURecordingCallback` / `AUInputUnit`
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for mic input.
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- [ ] **Latency requirements**: The GIP protocol sends audio in 8ms intervals.
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Can Core Audio maintain this latency without glitches?
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- [ ] **Format negotiation**: The headset negotiates audio format (sample rate,
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channels) via GIP. Map GIP audio formats to Core Audio
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`AudioStreamBasicDescription`.
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### 8. Build System
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- [x] **CMake vs Xcode**: Resolved: CMake with the Ninja generator compiles
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both the C++ stack and the Swift app (see Building). An Xcode project is
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only needed later for a DriverKit extension, if Phase 4 goes that route.
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- [ ] **Minimum macOS version**: Target 12.0 (Monterey) for modern
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IOKit/DriverKit. Verify all APIs are available.
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- [ ] **Code signing**: Development builds run unsigned on the local machine
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with no entitlements needed for IOKit USB access. DriverKit
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notarization and distribution signing deferred to the HID phase.
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### 9. Regulatory / Legal
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- [ ] **5GHz channel restrictions**: Channel evaluation picks a working
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channel and pairing is verified on hardware; no regulatory failures seen
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so far. Regional edge cases (blocked channels) remain untested.
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- [ ] **Firmware license**: The firmware binaries are from Microsoft Windows
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Update. Confirm they can be redistributed with the macOS port (the Linux
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driver includes them with a disclaimer).
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### 10. Testing Hardware
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- [x] **Dongle**: Xbox Wireless Dongle (PID 0x02FE preferred, 0x02E6 also
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works). In hand: PID 0x02E6 verified end-to-end.
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- [x] **Controller**: Xbox One or Series X|S controller (for pairing and input
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testing). In hand: pairing and live input verified.
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- [ ] **Headset**: Xbox Wireless Headset (optional, for audio testing)
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- [ ] **macOS machine**: Intel or Apple Silicon (test both if possible, IOKit
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may differ)
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---
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## Quick Reference
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| Linux API | macOS Replacement | Status |
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| ------------------------- | ---------------------------------------- | ------------------------------------- |
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| `usb_control_msg()` | `IOUSBDeviceInterface->DeviceRequest()` | ✅ Done (`send_vendor_request`) |
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| `usb_bulk_msg()` | `WritePipe()` / `ReadPipeAsync()` | ✅ Done (`bulk_write`, reader thread) |
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| `usb_submit_urb()` | `ReadPipeAsync()` + `CFRunLoopSource` | ✅ Done (reader thread) |
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| `kzalloc` / `kfree` | `malloc` / `free` | ✅ Straightforward |
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| `spin_lock_irqsave` | `std::mutex` / `std::condition_variable` | ✅ Done (`usb_transport.cpp`) |
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| `msleep` / `mdelay` | `usleep()` / `clock_nanosleep()` | ✅ Done (radio init, channel eval) |
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| `crypto_shash_*` | CommonCrypto / Security.framework | ✅ Done (`auth/crypto.cpp`) |
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| `input_register_device()` | HID Proxy Driver / IOHIDSystem | ☐ Investigate |
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| `snd_pcm_*` | Core Audio (Audio Units) | ☐ Investigate |
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| `request_firmware()` | File I/O (`fopen`/`fread`) | ✅ Straightforward |
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| `cfg80211_*` | Nothing (no regulatory reporting) | ✅ Remove |
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| `bus_register()` | Custom client management | ✅ Redesign |
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| `device_create()` / sysfs | Nothing (no sysfs) | ✅ Remove |
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---
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## Current Status
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Working end-to-end on hardware:
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- Dongle probe/open, async read pump, vendor register R/W
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- Firmware download (`scripts/download-firmware.sh`) and load
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- EFUSE read, radio init, channel evaluation, beacon TX
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- Pairing mode, controller association, GIP handshake + auth
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- Live controller input (buttons, sticks, triggers) in the Swift app
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- Rumble test button (host to controller TX over the GIP data path)
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Not done yet: virtual HID gamepad (Phase 4), headset audio (Phase 5).
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`xone_cli` exercises the stack manually in a single dongle session:
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```sh
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./build/xone_cli info firmware firmware/xow_dongle.bin radio-init pair
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```
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