docs: mark rumble TX as implemented
Update PLAN.md and README.md current status: host to controller TX (rumble) is implemented and pending hardware confirmation; the dongle LED is driven at chip level, so no data path LED work remains. Co-Authored-By: qwen3.8-27b@q3_k_xl: updated status docs
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@@ -47,11 +47,13 @@ and exposes connected controllers as HID gamepads.
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hardware: live controller input is shown in the app (RX data path).
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- C API + Swift app: async session (fast probe; firmware + radio on a worker
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thread), state display (idle/starting/ready/error), controller list with
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live input monitor.
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live input monitor, battery level, and a rumble test button.
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Remaining for Phase 3: host to controller TX over the data path (rumble,
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LED). Then Phase 4 (HID) and Phase 5 (app polish); exposing the controller
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as a macOS HID gamepad is the main user-visible gap.
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Host to controller TX over the data path (rumble) is implemented; the dongle
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LED is driven at chip level for pairing and client lifecycle. Phase 3 is
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complete pending hardware confirmation of rumble. Next: Phase 4 (HID) and
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Phase 5 (app polish); exposing the controller as a macOS HID gamepad is the
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main user-visible gap.
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## Directory Layout
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@@ -91,7 +91,8 @@ Strike through or check off as each is resolved.
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encryption-enable management frames verified against hardware.
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- [ ] **QoS data frames**: RX path verified: controller input QoS frames are
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decrypted, fed to the GIP layer, and shown live in the app. Host to
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controller TX (rumble, LED over the data path) is not implemented yet.
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controller TX (rumble) is implemented via the app's Rumble button,
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pending hardware verification.
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### 5. AES-CCMP Encryption
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@@ -191,9 +192,9 @@ Working end-to-end on hardware:
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- EFUSE read, radio init, channel evaluation, beacon TX
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- Pairing mode, controller association, GIP handshake + auth
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- Live controller input (buttons, sticks, triggers) in the Swift app
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- Rumble test button (host to controller TX over the GIP data path)
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Not done yet: host to controller TX over the data path (rumble, LED),
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virtual HID gamepad (Phase 4), headset audio (Phase 5).
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Not done yet: virtual HID gamepad (Phase 4), headset audio (Phase 5).
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`xone_cli` exercises the stack manually in a single dongle session:
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