416507ed538e4a51f3712ac5e5ef93d361aa5c29
Plumb controller battery type/level from the GIP status packets through the C API into the card header (SF Symbol battery icon). Add a per-controller Rumble button wired to a new xone_controller_rumble() entry point; it validates its arguments and returns -ENOSYS until host to controller TX is implemented. Co-Authored-By: qwen3.8-27b@q3_k_xl: battery + rumble button UI
Xbox Wireless Dongle: macOS Port
User-space macOS app for the Xbox Wireless Dongle (MediaTek MT76xx).
Ports the Linux kernel driver xone/ to macOS.
See PLAN.md for full architecture and implementation phases.
Building
Requires CMake ≥ 3.21, Xcode (or Command Line Tools), and Ninja. Swift is only supported by the Ninja and Xcode generators in CMake, so configure with one of them explicitly:
cmake -S . -B build -GNinja -DBUILD_TESTING=ON
ninja -C build
./build/xone_app
ninja -C build check # build and run the test suite
Layout (mirrors ../refix/):
deps/: CMake modules:Platform.cmake,Flags.cmake,Sanitizers.cmake,FindUnity.cmakesrc/{usb,mt76,gip,auth,hid}: C++ protocol stack (ported frommedusalix/xone)src/app/: Swift app entry point + C ABI bridge (include/app/xone_api.h)src/cli/: C++ CLI (xone_cli) for manual protocol sequencesscripts/:download-firmware.sh(port of the upstream firmware fetcher)tests/: Unity test suite (BUILD_TESTING=ON)
Investigation Checklist
These items need research on macOS before implementation can begin. Strike through or check off as each is resolved.
1. IOKit USB Access
- IOUSBLib vs IOUSBFamily: Resolved: the SDK exposes only the
struct-based
IOUSBDeviceInterface/IOUSBInterfaceInterface(v197/v190) viaIOCreatePlugInInterfaceForService()+QueryInterface. Implemented insrc/usb/usb_transport.cpp. - USB device matching: Class match on
IOUSBDeviceplus a user-space VID/PID filter on theidVendor/idProductproperties (numeric registry matching proved unreliable). Verified with a physical dongle (PID 0x02E6). - Interface claiming: All interfaces are opened and pipes mapped by endpoint number + direction (EP 0x04 IN/OUT, EP 0x05 IN). Verified: opens cleanly with no driver conflict.
- Async transfer latency: Resolved: the
ReadPipeAsyncpump (4 outstanding reads per IN pipe, resubmission in the completion handler) streams live controller input with no drops at game-report rates. - Device reconnect handling: Resolved:
kIOTerminatedNotificationwith a PID filter fires on unplug and chip re-enumeration. Verified across firmware-load resets and repeated unplug/replug cycles.
2. Firmware Loading
- Firmware binary availability: Resolved:
scripts/download-firmware.sh(port of../xone/install/firmware.sh) fetches the Windows Update CAB images and the hashes match the Linux driver. Images land infirmware/. - Firmware load sequence: Resolved: ported to
src/mt76/mt76.cpp(control request to firmware mode, bulk transfer in 0x3800-byte chunks, MCU completion poll, chip reset). Verified on hardware: FCE shows the firmware running after load. - Post-firmware reconnect: Resolved: the chip re-enumerates with the same VID/PID; the app and CLI close, wait, and reopen the device. The full sequence runs end-to-end.
3. MT76 Register Access
- Vendor request format: Resolved: the Linux values work unchanged via
IOUSBDeviceInterface->DeviceRequest()(bRequest 0x84/0x86 for register R/W). All radio init traffic uses this path. - Register timing: Resolved:
usleep()/clock_nanosleep()in user-space are sufficient; radio init and channel evaluation complete reliably. - EFUSE read: Resolved: the EFUSE sequence returns valid MAC address,
chip ID, and TX power calibration data on macOS (
xone_cli info).
4. 802.11 Frame Handling
- Beacon construction: Resolved: beacons with the Microsoft OUI (00:50:f2) information element transmit correctly, including the chip header before the 802.11 frame. Controllers hear them and associate.
- Frame encapsulation: Resolved: TX/RX chip headers handled per the
Linux driver (
send_wlan/process_wlan). Association, pairing, and encryption-enable management frames verified against hardware. - QoS data frames: RX path verified: controller input QoS frames are decrypted, fed to the GIP layer, and shown live in the app. Host to controller TX (rumble, LED over the data path) is not implemented yet.
5. AES-CCMP Encryption
- Crypto backend choice: CommonCrypto (SHA-256/HMAC), Security.framework
(RSA PKCS#1), and a self-contained P-256 ECDH (no public macOS C API for EC
key agreement). Implemented in
src/auth/crypto.cpp. - CCMP mode implementation: Not needed on the host: AES-CCMP runs on the
MT76 chip; the host only installs keys via WCID registers
(
xone_mt76_set_client_key). - ECDH key exchange: P-256 implemented and validated against
OpenSSL-derived test vectors (
tests/test_crypto.cpp).
6. Virtual HID Gamepad
- HID Proxy Driver feasibility: Research Apple's HID Proxy Driver (DriverKit). Can we create a virtual Xbox controller that games recognize natively?
- IOHIDDevice user-space alternative: Can we create a virtual HID
device entirely in user-space? Test with
IOHIDManagerand see if games (Steam, Game Center) recognize it. - HID report descriptor: Write an Xbox 360/One-compatible HID report descriptor. Test with existing Xbox controller (via Bluetooth) to capture the exact report format macOS expects.
- Force feedback: Can the virtual HID device receive rumble commands from games and relay them to the controller via GIP?
7. Core Audio (Headset Support)
- Audio Unit setup: Test creating an
AURenderCallback/AUOutputUnitfor headset playback andAURecordingCallback/AUInputUnitfor mic input. - Latency requirements: The GIP protocol sends audio in 8ms intervals. Can Core Audio maintain this latency without glitches?
- Format negotiation: The headset negotiates audio format (sample rate,
channels) via GIP. Map GIP audio formats to Core Audio
AudioStreamBasicDescription.
8. Build System
- CMake vs Xcode: Resolved: CMake with the Ninja generator compiles both the C++ stack and the Swift app (see Building). An Xcode project is only needed later for a DriverKit extension, if Phase 4 goes that route.
- Minimum macOS version: Target 12.0 (Monterey) for modern IOKit/DriverKit. Verify all APIs are available.
- Code signing: Development builds run unsigned on the local machine with no entitlements needed for IOKit USB access. DriverKit notarization and distribution signing deferred to the HID phase.
9. Regulatory / Legal
- 5GHz channel restrictions: Channel evaluation picks a working channel and pairing is verified on hardware; no regulatory failures seen so far. Regional edge cases (blocked channels) remain untested.
- Firmware license: The firmware binaries are from Microsoft Windows Update. Confirm they can be redistributed with the macOS port (the Linux driver includes them with a disclaimer).
10. Testing Hardware
- Dongle: Xbox Wireless Dongle (PID 0x02FE preferred, 0x02E6 also works). In hand: PID 0x02E6 verified end-to-end.
- Controller: Xbox One or Series X|S controller (for pairing and input testing). In hand: pairing and live input verified.
- Headset: Xbox Wireless Headset (optional, for audio testing)
- macOS machine: Intel or Apple Silicon (test both if possible, IOKit may differ)
Quick Reference
| Linux API | macOS Replacement | Status |
|---|---|---|
usb_control_msg() |
IOUSBDeviceInterface->DeviceRequest() |
✅ Done (send_vendor_request) |
usb_bulk_msg() |
WritePipe() / ReadPipeAsync() |
✅ Done (bulk_write, reader thread) |
usb_submit_urb() |
ReadPipeAsync() + CFRunLoopSource |
✅ Done (reader thread) |
kzalloc / kfree |
malloc / free |
✅ Straightforward |
spin_lock_irqsave |
std::mutex / std::condition_variable |
✅ Done (usb_transport.cpp) |
msleep / mdelay |
usleep() / clock_nanosleep() |
✅ Done (radio init, channel eval) |
crypto_shash_* |
CommonCrypto / Security.framework | ✅ Done (auth/crypto.cpp) |
input_register_device() |
HID Proxy Driver / IOHIDSystem | ☐ Investigate |
snd_pcm_* |
Core Audio (Audio Units) | ☐ Investigate |
request_firmware() |
File I/O (fopen/fread) |
✅ Straightforward |
cfg80211_* |
Nothing (no regulatory reporting) | ✅ Remove |
bus_register() |
Custom client management | ✅ Redesign |
device_create() / sysfs |
Nothing (no sysfs) | ✅ Remove |
Current Status
Working end-to-end on hardware:
- Dongle probe/open, async read pump, vendor register R/W
- Firmware download (
scripts/download-firmware.sh) and load - EFUSE read, radio init, channel evaluation, beacon TX
- Pairing mode, controller association, GIP handshake + auth
- Live controller input (buttons, sticks, triggers) in the Swift app
Not done yet: host to controller TX over the data path (rumble, LED), virtual HID gamepad (Phase 4), headset audio (Phase 5).
xone_cli exercises the stack manually in a single dongle session:
./build/xone_cli info firmware firmware/xow_dongle.bin radio-init pair
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