Commit Graph

4 Commits

Author SHA1 Message Date
portersky 78d0515e8b feat: add sphere scene with fixed cube-to-sphere mapping
Added scenes/sphere.{hpp,cpp} using the cube-to-sphere
approach from nrz.cpp, but with corrected math: vertices
are simply normalized to project onto the unit sphere
(the original used a broken formula with p=50.0 as an
exponent).

The sphere uses indexed geometry with position, normal,
and UV attributes, plus a simple diffuse lighting shader.

Press 1/2 to switch between cube and sphere scenes.
Updated .gitignore to exclude generated PNG screenshots.
2026-05-05 23:54:48 +02:00
portersky 40ae94788e style: fix include ordering across all source files
- C++ std headers first, then third-party, then local
- Apply consistently in cbt/ and scenes/
2026-05-05 22:40:51 +02:00
portersky b6adb7c23a style: move public members first in class declarations
- Reorder all class headers to put public interface before private members
- Document convention in AGENTS.md
2026-05-05 22:30:56 +02:00
portersky e71c4d55cf refactor: split into static libraries and restructure scenes
- Create cbt_opengl static library for OpenGL abstraction
- Create cbt_scene static library for base scene class
- Create scenes_cube static library for cube scene
- Move scene base to cbt/ (utility), scenes to root scenes/
- Link libraries in dependency chain: cuber -> scenes -> cbt_scene -> cbt_opengl
2026-05-05 22:27:19 +02:00