style: move public members first in class declarations
- Reorder all class headers to put public interface before private members - Document convention in AGENTS.md
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+7
-6
@@ -11,6 +11,13 @@
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namespace cbt::scenes {
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class cube final : public scene {
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public:
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cube();
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auto init() -> bool override;
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auto update(float delta_time) -> void override;
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auto render() -> void override;
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private:
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opengl::shader m_prog;
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opengl::buffer m_vbo;
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opengl::vao m_vao;
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@@ -23,12 +30,6 @@ class cube final : public scene {
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auto build_mesh() -> void;
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auto build_shader() -> bool;
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public:
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cube();
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auto init() -> bool override;
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auto update(float delta_time) -> void override;
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auto render() -> void override;
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};
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}
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