style: fix include ordering across all source files
- C++ std headers first, then third-party, then local - Apply consistently in cbt/ and scenes/
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-5
@@ -1,11 +1,10 @@
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#include "scenes/cube.hpp"
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#include <array>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "glad/glad.h"
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#include "glm/gtc/matrix_transform.hpp"
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#include "glm/gtc/type_ptr.hpp"
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#include "scenes/cube.hpp"
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namespace cbt::scenes {
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+5
-4
@@ -1,13 +1,14 @@
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#pragma once
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#include <chrono>
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#include "glm/glm.hpp"
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#include "cbt/scene.hpp"
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#include "cbt/opengl/shader.hpp"
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#include "cbt/opengl/buffer.hpp"
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#include "cbt/opengl/shader.hpp"
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#include "cbt/opengl/vao.hpp"
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#include <glm/glm.hpp>
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namespace cbt::scenes {
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class cube final : public scene {
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