style: fix include ordering across all source files

- C++ std headers first, then third-party, then local
- Apply consistently in cbt/ and scenes/
This commit is contained in:
2026-05-05 22:40:51 +02:00
parent 0c8af1dc0f
commit 40ae94788e
9 changed files with 30 additions and 31 deletions
+4 -5
View File
@@ -1,11 +1,10 @@
#include "scenes/cube.hpp"
#include <array>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "glad/glad.h"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtc/type_ptr.hpp"
#include "scenes/cube.hpp"
namespace cbt::scenes {
+5 -4
View File
@@ -1,13 +1,14 @@
#pragma once
#include <chrono>
#include "glm/glm.hpp"
#include "cbt/scene.hpp"
#include "cbt/opengl/shader.hpp"
#include "cbt/opengl/buffer.hpp"
#include "cbt/opengl/shader.hpp"
#include "cbt/opengl/vao.hpp"
#include <glm/glm.hpp>
namespace cbt::scenes {
class cube final : public scene {