cd19cc14c0
Enable UNITY_OUTPUT_COLOR and UNITY_INCLUDE_PRINT_FORMATTED via compile definitions on the unity target so colors propagate to all test suites automatically. Add a 'check' custom target that builds all suites and runs CTest with --output-on-failure and USES_TERMINAL, keeping ANSI colors alive through Ninja's buffering.
124 lines
3.1 KiB
Markdown
124 lines
3.1 KiB
Markdown
# ctdd
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A C23 project wired for test-driven development using
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[Unity](https://github.com/ThrowTheSwitch/Unity) and
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[CMock](https://github.com/ThrowTheSwitch/CMock).
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All dependencies are fetched automatically via CMake `FetchContent` — no
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manual installation required beyond the tools listed below.
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## Requirements
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| Tool | Purpose |
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| ------------------- | --------------------- |
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| CMake ≥ 3.21 | Build system |
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| Ninja | Build backend |
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| C23 compiler | GCC 14+, Clang 18+ |
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| Ruby ≥ 3.0 | CMock mock generation |
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## Build
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```sh
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cmake -S . -B build -G Ninja
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ninja -C build
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```
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## Test
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```sh
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ninja -C build check # full Unity output, colored
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ninja -C build test # CTest summary only
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```
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`check` builds all suites and runs CTest with `--output-on-failure`,
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so assertion-level detail appears on any failure without running
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binaries by hand.
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## Run
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```sh
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./build/main.exe # Windows
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./build/main # Linux / macOS
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```
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## Adding a new module (TDD workflow)
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### 1. Write the header
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```c
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// ctdd/counter.h
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#pragma once
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int counter_increment(int value);
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```
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### 2. Write a failing test
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```c
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// tests/test_counter.c
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#include "unity.h"
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#include "ctdd/counter.h"
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void setUp(void) {}
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void tearDown(void) {}
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void test_increment_adds_one(void) {
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TEST_ASSERT_EQUAL_INT(2, counter_increment(1));
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}
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int main(void) {
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UNITY_BEGIN();
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RUN_TEST(test_increment_adds_one);
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return UNITY_END();
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}
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```
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### 3. Register the test in `tests/CMakeLists.txt`
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```cmake
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add_executable(test_counter test_counter.c)
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target_include_directories(test_counter PRIVATE "${CMAKE_SOURCE_DIR}")
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target_link_libraries(test_counter PRIVATE ctdd_counter Unity::Unity)
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target_compile_features(test_counter PRIVATE c_std_23)
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add_test(NAME test_counter COMMAND test_counter)
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list(APPEND TEST_TARGETS test_counter)
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```
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### 4. Add a stub, confirm RED, then implement GREEN
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Stub `ctdd/counter.c` with `return 0;`, run tests to see the failure,
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then implement the real logic and confirm they pass.
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## Mocking a dependency
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If your module calls an external function (e.g. `log_message`), generate
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a mock from its header and add it to the test target:
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```cmake
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# tests/CMakeLists.txt
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add_executable(test_mymodule test_mymodule.c)
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target_link_libraries(test_mymodule PRIVATE ctdd_mymodule Unity::Unity CMock::CMock)
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target_compile_features(test_mymodule PRIVATE c_std_23)
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cmock_generate_mock(test_mymodule "${CMAKE_SOURCE_DIR}/ctdd/logger.h")
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add_test(NAME test_mymodule COMMAND test_mymodule)
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```
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CMock generates `Mocklogger.h` into the build directory. Include it and
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use the generated API in your test:
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```c
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#include "Mocklogger.h"
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void setUp(void) { Mocklogger_Init(); }
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void tearDown(void) { Mocklogger_Verify(); Mocklogger_Destroy(); }
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void test_something_logs(void) {
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log_message_Expect("expected string");
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my_function_under_test();
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}
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```
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The `_Expect` call records the expected argument. CMock verifies the
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actual argument matches at call time using string comparison, and
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`Mocklogger_Verify` confirms the expected number of calls were made.
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