Enable UNITY_OUTPUT_COLOR and UNITY_INCLUDE_PRINT_FORMATTED via compile definitions on the unity target so colors propagate to all test suites automatically. Add a 'check' custom target that builds all suites and runs CTest with --output-on-failure and USES_TERMINAL, keeping ANSI colors alive through Ninja's buffering.
ctdd
A C23 project wired for test-driven development using Unity and CMock.
All dependencies are fetched automatically via CMake FetchContent — no
manual installation required beyond the tools listed below.
Requirements
| Tool | Purpose |
|---|---|
| CMake ≥ 3.21 | Build system |
| Ninja | Build backend |
| C23 compiler | GCC 14+, Clang 18+ |
| Ruby ≥ 3.0 | CMock mock generation |
Build
cmake -S . -B build -G Ninja
ninja -C build
Test
ninja -C build check # full Unity output, colored
ninja -C build test # CTest summary only
check builds all suites and runs CTest with --output-on-failure,
so assertion-level detail appears on any failure without running
binaries by hand.
Run
./build/main.exe # Windows
./build/main # Linux / macOS
Adding a new module (TDD workflow)
1. Write the header
// ctdd/counter.h
#pragma once
int counter_increment(int value);
2. Write a failing test
// tests/test_counter.c
#include "unity.h"
#include "ctdd/counter.h"
void setUp(void) {}
void tearDown(void) {}
void test_increment_adds_one(void) {
TEST_ASSERT_EQUAL_INT(2, counter_increment(1));
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_increment_adds_one);
return UNITY_END();
}
3. Register the test in tests/CMakeLists.txt
add_executable(test_counter test_counter.c)
target_include_directories(test_counter PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_counter PRIVATE ctdd_counter Unity::Unity)
target_compile_features(test_counter PRIVATE c_std_23)
add_test(NAME test_counter COMMAND test_counter)
list(APPEND TEST_TARGETS test_counter)
4. Add a stub, confirm RED, then implement GREEN
Stub ctdd/counter.c with return 0;, run tests to see the failure,
then implement the real logic and confirm they pass.
Mocking a dependency
If your module calls an external function (e.g. log_message), generate
a mock from its header and add it to the test target:
# tests/CMakeLists.txt
add_executable(test_mymodule test_mymodule.c)
target_link_libraries(test_mymodule PRIVATE ctdd_mymodule Unity::Unity CMock::CMock)
target_compile_features(test_mymodule PRIVATE c_std_23)
cmock_generate_mock(test_mymodule "${CMAKE_SOURCE_DIR}/ctdd/logger.h")
add_test(NAME test_mymodule COMMAND test_mymodule)
CMock generates Mocklogger.h into the build directory. Include it and
use the generated API in your test:
#include "Mocklogger.h"
void setUp(void) { Mocklogger_Init(); }
void tearDown(void) { Mocklogger_Verify(); Mocklogger_Destroy(); }
void test_something_logs(void) {
log_message_Expect("expected string");
my_function_under_test();
}
The _Expect call records the expected argument. CMock verifies the
actual argument matches at call time using string comparison, and
Mocklogger_Verify confirms the expected number of calls were made.