Files
ctdd/AGENTS.md
T
portersky 701c644408 feat: add log levels to logger
Replace log_message with log_debug/info/warn/err and a level filter
controlled by logger_set_level. Extract the printf sink into
log_write so CMock can intercept it in test_logger. Add 9 tests
covering emit and suppression behaviour per level.
2026-05-09 20:43:32 +02:00

138 lines
4.3 KiB
Markdown

# AGENTS.md
## Project Overview
`cuber` is an OpenGL 3D renderer with multiple scenes.
## Build System
- **Generator:** Ninja
- **CMake minimum:** 3.21
- **C standard:** C23
### Commands
```sh
cmake -S . -B build -G Ninja
ninja -C build # build
ninja -C build test # run tests
./build/main # run (Linux/macOS)
./build/main.exe # run (Windows)
```
### Dependencies
Dependencies are managed via custom `Find*.cmake` scripts in `deps/`.
These scripts use `FetchContent` under the hood to download and build
libraries automatically.
To add a new dependency:
1. Add the corresponding `Find<name>.cmake` to `deps/`
2. Add `find_package(<name> REQUIRED)` to `CMakeLists.txt`
3. Link with `<name>::<name>` in `target_link_libraries()`
### Static Libraries
The project is split into static libraries:
- **`cbt_opengl`** — OpenGL abstraction and window management (window,
context, buffer, texture, vao, shader, descriptor)
- **`cbt_scene`** — Base scene class
- **`scenes_cube`** — Spinning cube scene implementation
- **`scenes_sphere`** — Cube-to-sphere mapped mesh with diffuse lighting
### CMake Module Path
`deps/` is added to `CMAKE_MODULE_PATH` so `find_package()` resolves
to the custom scripts instead of system-installed packages.
## Coding Conventions
- **Language:** C23
- **Trailing return type** for function signatures (e.g. `auto fn() -> void`)
- **4-space indentation**
- **No semicolons after closing braces** for namespaces/classes
- `auto` for obvious types (e.g. `auto main(...) -> int`)
- **East const** (e.g. `char const*` not `const char*`)
- **Trailing return type** for all function definitions, including
operators (e.g. `auto operator=(T&&) noexcept -> T&`)
- **Public members first** in class declarations, private members at the
bottom
- `<>` includes only for system headers (std, OS, etc.)
- `""` includes for third-party dependencies (e.g. `fmt`,
`nlohmann/json`)
- **Naming:** `snake_case` for variables, functions, and classes
- **Naming:** `SCREAMING_SNAKE_CASE` only for macros and constants
- Include order:
1. C++ standard library headers (`<chrono>`, `<vector>`, etc.)
2. *(blank line)*
3. C standard library headers (`<stdlib.h>`, `<string.h>`, etc.)
4. *(blank line)*
5. OS-specific headers (Windows API, POSIX, etc.)
6. *(blank line)*
7. Third-party dependencies (`"fmt/core.h"`, etc.)
8. *(blank line)*
9. Local/project headers
## Shell Scripts
- Always use `#!/bin/sh` shebang for shell scripts
- Scripts must be POSIX compliant (no bashisms)
- When providing commands to users:
- Windows/PowerShell: use `` ` `` for line continuation
- Unix/Linux/macOS: use `\` for line continuation
## Commit Messages
- Follow the 50/72 rule:
- Subject line: max 50 characters
- Body lines: wrapped at 72 characters
- Use conventional commit prefixes (`feat:`, `fix:`, `docs:`, `chore:`,
etc.)
- Separate subject from body with a blank line
- Do **not** add yourself as a co-author (`Co-Authored-By:` trailers are
forbidden)
Example:
```
feat: add stopwatch timer
Replace Hello World with a live stopwatch that prints elapsed time
in HH:MM:SS.mmm format, updating every 10ms with color output.
```
## Documentation (Markdown)
- Wrap normal text and lists at **max 80 columns** (for readability in
terminals and editors).
- **Exceptions**: Tables and code blocks (```` ``` ````) can exceed 80
columns when formatting requires it (e.g. trees, alignment).
- Use standard Markdown: `**bold**`, `` `inline code` ``, `##` headings,
`-` or numbered lists, fenced code blocks with language hints
(```` ```cpp ````, ```` ```sh ````).
- Keep examples concise, up-to-date, and self-documenting.
- This file (`AGENTS.md`) follows its own rules.
## Source Layout
```text
ctdd/
str.h / str.c Pure string utilities (no dependencies)
report.h / report.c Formats a value and calls log_message()
logger.h / logger.c Real log_message — printf to stdout
main.c Entry point
tests/
test_str.c Unity state-based tests for ctdd/str
test_report.c Interaction-based tests using CMock
deps/
FindUnity.cmake Fetches Unity v2.6.1 via ZIP
FindCMock.cmake Fetches CMock v2.6.0 via ZIP
```
## Platform Support
The project supports Windows, Linux, Emscripten, and Android via
`Platform.cmake` and `Flags.cmake` in `deps/`.