Replace log_message with log_debug/info/warn/err and a level filter controlled by logger_set_level. Extract the printf sink into log_write so CMock can intercept it in test_logger. Add 9 tests covering emit and suppression behaviour per level.
ctdd
A C23 project wired for test-driven development using Unity and CMock.
All dependencies are fetched automatically via CMake FetchContent — no
manual installation required beyond the tools listed below.
Requirements
| Tool | Purpose |
|---|---|
| CMake ≥ 3.21 | Build system |
| Ninja | Build backend |
| C23 compiler | GCC 14+, Clang 18+ |
| Ruby ≥ 3.0 | CMock mock generation |
Build
cmake -S . -B build -G Ninja
ninja -C build
Test
ninja -C build test # summary output
ctest --test-dir build -V # verbose (shows each test name)
Run a single suite directly for the clearest output:
./build/tests/test_str.exe
./build/tests/test_report.exe
Run
./build/main.exe # Windows
./build/main # Linux / macOS
Adding a new module (TDD workflow)
1. Write the header
// ctdd/counter.h
#pragma once
int counter_increment(int value);
2. Write a failing test
// tests/test_counter.c
#include "unity.h"
#include "ctdd/counter.h"
void setUp(void) {}
void tearDown(void) {}
void test_increment_adds_one(void) {
TEST_ASSERT_EQUAL_INT(2, counter_increment(1));
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_increment_adds_one);
return UNITY_END();
}
3. Register the test in tests/CMakeLists.txt
add_executable(test_counter test_counter.c)
target_include_directories(test_counter PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_counter PRIVATE ctdd_counter Unity::Unity)
target_compile_features(test_counter PRIVATE c_std_23)
add_test(NAME test_counter COMMAND test_counter)
4. Add a stub, confirm RED, then implement GREEN
Stub ctdd/counter.c with return 0;, run tests to see the failure,
then implement the real logic and confirm they pass.
Mocking a dependency
If your module calls an external function (e.g. log_message), generate
a mock from its header and add it to the test target:
# tests/CMakeLists.txt
add_executable(test_mymodule test_mymodule.c)
target_link_libraries(test_mymodule PRIVATE ctdd_mymodule Unity::Unity CMock::CMock)
target_compile_features(test_mymodule PRIVATE c_std_23)
cmock_generate_mock(test_mymodule "${CMAKE_SOURCE_DIR}/ctdd/logger.h")
add_test(NAME test_mymodule COMMAND test_mymodule)
CMock generates Mocklogger.h into the build directory. Include it and
use the generated API in your test:
#include "Mocklogger.h"
void setUp(void) { Mocklogger_Init(); }
void tearDown(void) { Mocklogger_Verify(); Mocklogger_Destroy(); }
void test_something_logs(void) {
log_message_Expect("expected string");
my_function_under_test();
}
The _Expect call records the expected argument. CMock verifies the
actual argument matches at call time using string comparison, and
Mocklogger_Verify confirms the expected number of calls were made.