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portersky 10c78343fe docs: fix AGENTS.md project info and no-em-dash rule
Remove stale cuber references and unrelated static library
section. Add no-em-dash rule and apply it throughout.
2026-05-10 01:03:32 +02:00

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# ctdd
A C23 project wired for test-driven development using
[Unity](https://github.com/ThrowTheSwitch/Unity) and
[CMock](https://github.com/ThrowTheSwitch/CMock).
All dependencies are fetched automatically via CMake `FetchContent` — no
manual installation required beyond the tools listed below.
## Requirements
| Tool | Purpose |
| ------------ | ----------------------------------------------------- |
| CMake ≥ 3.21 | Build system |
| Ninja | Build backend |
| C23 compiler | GCC 14+, Clang 18+ |
| Ruby ≥ 3.0 | CMock mock generation |
| gcovr ≥ 6.0 | Coverage reports — optional (`uv tool install gcovr`) |
## Build
Configure:
```sh
cmake -S . -B build -G Ninja
```
Build:
```sh
ninja -C build
```
## Test
Full Unity output with colors:
```sh
ninja -C build check
```
CTest summary only:
```sh
ninja -C build test
```
`check` builds all suites and runs CTest with `--output-on-failure`,
so assertion-level detail appears on any failure without running
binaries by hand.
## Coverage
Configure with coverage instrumentation:
```sh
cmake -S . -B build-cov -G Ninja -DENABLE_COVERAGE=ON
```
Generate the HTML report:
```sh
ninja -C build-cov coverage
```
Open `build-cov/coverage/index.html` in a browser to view results.
Only `ctdd/` source files are measured. Unity, CMock, and generated
mock files are excluded. Requires GCC or Clang with gcov support, and
`gcovr` on `PATH`.
> **Windows note:** requires GCC (e.g. `scoop install gcc`) or a Clang
> build that includes compiler-rt. A custom Clang without compiler-rt
> will fail at link time.
## Run
Windows:
```sh
./build/main.exe
```
Linux / macOS:
```sh
./build/main
```
## Adding a new module (TDD workflow)
### 1. Write the header
```c
// ctdd/counter.h
#pragma once
int counter_increment(int value);
```
### 2. Write a failing test
```c
// tests/test_counter.c
#include "unity.h"
#include "ctdd/counter.h"
void setUp(void) {}
void tearDown(void) {}
void test_increment_adds_one(void) {
TEST_ASSERT_EQUAL_INT(2, counter_increment(1));
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_increment_adds_one);
return UNITY_END();
}
```
### 3. Register the test in `tests/CMakeLists.txt`
```cmake
add_executable(test_counter test_counter.c)
target_include_directories(test_counter PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_counter PRIVATE ctdd_counter Unity::Unity)
target_compile_features(test_counter PRIVATE c_std_23)
add_test(NAME test_counter COMMAND test_counter)
list(APPEND TEST_TARGETS test_counter)
```
### 4. Add a stub, confirm RED, then implement GREEN
Stub `ctdd/counter.c` with `return 0;`, run tests to see the failure,
then implement the real logic and confirm they pass.
## Mocking a dependency
If your module calls an external function (e.g. `log_message`), generate
a mock from its header and add it to the test target:
```cmake
# tests/CMakeLists.txt
add_executable(test_mymodule test_mymodule.c)
target_link_libraries(test_mymodule PRIVATE ctdd_mymodule Unity::Unity CMock::CMock)
target_compile_features(test_mymodule PRIVATE c_std_23)
cmock_generate_mock(test_mymodule "${CMAKE_SOURCE_DIR}/ctdd/logger.h")
add_test(NAME test_mymodule COMMAND test_mymodule)
```
CMock generates `Mocklogger.h` into the build directory. Include it and
use the generated API in your test:
```c
#include "Mocklogger.h"
void setUp(void) { Mocklogger_Init(); }
void tearDown(void) { Mocklogger_Verify(); Mocklogger_Destroy(); }
void test_something_logs(void) {
log_message_Expect("expected string");
my_function_under_test();
}
```
The `_Expect` call records the expected argument. CMock verifies the
actual argument matches at call time using string comparison, and
`Mocklogger_Verify` confirms the expected number of calls were made.