# ctdd A C23 project wired for test-driven development using [Unity](https://github.com/ThrowTheSwitch/Unity) and [CMock](https://github.com/ThrowTheSwitch/CMock). All dependencies are fetched automatically via CMake `FetchContent` — no manual installation required beyond the tools listed below. ## Requirements | Tool | Purpose | | ------------ | ----------------------------------------------------- | | CMake ≥ 3.21 | Build system | | Ninja | Build backend | | C23 compiler | GCC 14+, Clang 18+ | | Ruby ≥ 3.0 | CMock mock generation | | gcovr ≥ 6.0 | Coverage reports — optional (`uv tool install gcovr`) | ## Build Configure: ```sh cmake -S . -B build -G Ninja ``` Build: ```sh ninja -C build ``` ## Test Full Unity output with colors: ```sh ninja -C build check ``` CTest summary only: ```sh ninja -C build test ``` `check` builds all suites and runs CTest with `--output-on-failure`, so assertion-level detail appears on any failure without running binaries by hand. ## Coverage Configure with coverage instrumentation: ```sh cmake -S . -B build-cov -G Ninja -DENABLE_COVERAGE=ON ``` Generate the HTML report: ```sh ninja -C build-cov coverage ``` Open `build-cov/coverage/index.html` in a browser to view results. Only `ctdd/` source files are measured. Unity, CMock, and generated mock files are excluded. Requires GCC or Clang with gcov support, and `gcovr` on `PATH`. > **Windows note:** requires GCC (e.g. `scoop install gcc`) or a Clang > build that includes compiler-rt. A custom Clang without compiler-rt > will fail at link time. ## Run Windows: ```sh ./build/main.exe ``` Linux / macOS: ```sh ./build/main ``` ## Adding a new module (TDD workflow) ### 1. Write the header ```c // ctdd/counter.h #pragma once int counter_increment(int value); ``` ### 2. Write a failing test ```c // tests/test_counter.c #include "unity.h" #include "ctdd/counter.h" void setUp(void) {} void tearDown(void) {} void test_increment_adds_one(void) { TEST_ASSERT_EQUAL_INT(2, counter_increment(1)); } int main(void) { UNITY_BEGIN(); RUN_TEST(test_increment_adds_one); return UNITY_END(); } ``` ### 3. Register the test in `tests/CMakeLists.txt` ```cmake add_executable(test_counter test_counter.c) target_include_directories(test_counter PRIVATE "${CMAKE_SOURCE_DIR}") target_link_libraries(test_counter PRIVATE ctdd_counter Unity::Unity) target_compile_features(test_counter PRIVATE c_std_23) add_test(NAME test_counter COMMAND test_counter) list(APPEND TEST_TARGETS test_counter) ``` ### 4. Add a stub, confirm RED, then implement GREEN Stub `ctdd/counter.c` with `return 0;`, run tests to see the failure, then implement the real logic and confirm they pass. ## Mocking a dependency If your module calls an external function (e.g. `log_message`), generate a mock from its header and add it to the test target: ```cmake # tests/CMakeLists.txt add_executable(test_mymodule test_mymodule.c) target_link_libraries(test_mymodule PRIVATE ctdd_mymodule Unity::Unity CMock::CMock) target_compile_features(test_mymodule PRIVATE c_std_23) cmock_generate_mock(test_mymodule "${CMAKE_SOURCE_DIR}/ctdd/logger.h") add_test(NAME test_mymodule COMMAND test_mymodule) ``` CMock generates `Mocklogger.h` into the build directory. Include it and use the generated API in your test: ```c #include "Mocklogger.h" void setUp(void) { Mocklogger_Init(); } void tearDown(void) { Mocklogger_Verify(); Mocklogger_Destroy(); } void test_something_logs(void) { log_message_Expect("expected string"); my_function_under_test(); } ``` The `_Expect` call records the expected argument. CMock verifies the actual argument matches at call time using string comparison, and `Mocklogger_Verify` confirms the expected number of calls were made.