David Reid
8cd72f46a0
Temporary hack to fix some clicking glitches relating to resampling.
2021-01-26 17:21:31 +10:00
David Reid
243df7ebe0
Fix a copy/paste bug in ma_sound/group_set_positioning().
2021-01-26 15:12:04 +10:00
David Reid
3b3f60ab67
Yet another refactor to the PulseAudio backend.
...
Public issue https://github.com/mackron/miniaudio/issues/262
2021-01-26 14:30:27 +10:00
David Reid
a364b4ef96
Fix a bug with pitch shifting.
...
This bug results in the first period of samples being pitched at 1.0
regardless of whether or not ma_sound_set_pitch() had been called. What
happens is that the first period is processed at a rate of 1.0, and
then the pitch is applied after the fact. Then, the next period comes
along and resamples at the pitch set by ma_sound_set_pitch() which
results in a harsh sounding glitch.
2021-01-26 09:27:49 +10:00
David Reid
9fcb167476
Fix a bug relating to doppler pitching.
2021-01-26 08:20:51 +10:00
David Reid
bb512a8fbe
WASAPI: Fix a bug introduced in the previous commit.
...
This was resulting in a loop consuming 100% of the CPU.
2021-01-26 08:15:37 +10:00
David Reid
ee2e769406
WASAPI: Another attempt at fixing exclusive mode.
...
Public issue https://github.com/mackron/miniaudio/issues/265
2021-01-26 07:46:36 +10:00
David Reid
47dccc520e
iOS: Fix a compilation warning with MA_DEBUG_OUTPUT.
2021-01-25 21:21:41 +10:00
David Reid
d6a56e40f0
iOS: A small change to the experimental fix from the previous commit.
2021-01-25 21:13:00 +10:00
David Reid
9ec3887479
iOS: Experiment with some improvements to automatic stream routing.
2021-01-25 21:04:43 +10:00
David Reid
09f2f9b827
Update logging messages for capture mode.
2021-01-25 20:37:30 +10:00
David Reid
a74385a21b
WASAPI: Try fixing a deadlock in exclusive mode.
...
Public issue https://github.com/mackron/miniaudio/issues/265
2021-01-25 19:21:45 +10:00
David Reid
1ceecebb57
WASAPI: Add some debug output for WASAPI and automatic stream routing.
...
Public issue https://github.com/mackron/miniaudio/issues/258
2021-01-25 18:58:54 +10:00
David Reid
bd80a409d3
Remove some stale and misleading comments.
2021-01-25 16:04:53 +10:00
David Reid
78910a922a
Simplify some APIs.
2021-01-25 15:39:42 +10:00
David Reid
d571435566
Remove a debugging printf().
2021-01-25 15:02:55 +10:00
David Reid
cfff5f3192
Add support for angular attenuation to the spatializer.
2021-01-25 15:01:40 +10:00
David Reid
565131e645
Add some internal functions for converting between radians and degrees.
...
These are in preparation for some spatialization functionality.
2021-01-25 14:02:20 +10:00
David Reid
525dd7cb23
Add support for multiple listeners.
2021-01-25 11:38:18 +10:00
David Reid
33025bace2
Add support for doppler effect to the engine.
2021-01-25 10:12:05 +10:00
David Reid
4cdd892c54
Prep work in preparation for doppler effect.
2021-01-25 09:18:22 +10:00
David Reid
14c1346dc1
Fix date on the revision history.
2021-01-25 07:51:05 +10:00
David Reid
9677cdc1e9
Initial work on spatialization.
...
This does not yet support the following:
* Cone based attenuation
* Doppler effect
* Multiple listeners
2021-01-24 21:06:15 +10:00
David Reid
3b3e18d8ec
Add MA_FLT_MAX in preparation for some work on the high level API.
2021-01-24 17:42:07 +10:00
David Reid
8bd061b6c8
Add support for channel maps to ma_convert_pcm_frames_channels_f32().
2021-01-24 16:54:33 +10:00
David Reid
48282d24fa
Add a clarifying comment.
2021-01-24 16:53:34 +10:00
David Reid
f040e3a1c1
Clean up in preparation for some spatialization work.
2021-01-24 09:03:32 +10:00
David Reid
722089d928
Fix the duplex_effect example.
...
This had the naming of source and excite the wrong way around.
2021-01-24 09:00:43 +10:00
David Reid
9ab7866237
Minor changes to resource_manager_advanced example.
2021-01-22 09:32:54 +10:00
David Reid
f194a8bb59
Fix a bug in the resource_manager_advanced example.
2021-01-22 09:29:28 +10:00
David Reid
8f494c411c
Fix a bug where thread handles are not being freed.
2021-01-22 07:25:49 +10:00
David Reid
1b185878a1
Update the resource_manager_advanced example.
2021-01-22 07:19:01 +10:00
David Reid
81a3b5d01f
Update c89atomic.
2021-01-20 19:44:02 +10:00
David Reid
a389b65a75
Fix some bugs with notifications.
2021-01-20 19:43:18 +10:00
David Reid
776d7ddd91
Fix compilation errors with the C++ build.
2021-01-19 19:22:52 +10:00
David Reid
d8c2135e0b
Update to latest version of c89atomic.
2021-01-19 19:22:30 +10:00
David Reid
ef9099a6f2
Bug fix an update documentation.
2021-01-18 21:42:56 +10:00
David Reid
53512c39b7
Version 0.10.31
2021-01-17 21:40:01 +10:00
David Reid
da42dfcd4b
Add support for wide strings (wchar_t) to the engine.
2021-01-17 21:20:11 +10:00
David Reid
3eb0f400e6
Add support for wide strings (wchar_t) to the resource manager.
2021-01-17 21:11:21 +10:00
David Reid
71b06a8908
Add some wchar_t string functions.
...
This is in preparation for some work coming to the upcoming resource
manager.
2021-01-17 20:35:09 +10:00
David Reid
045fd9e732
Update dr_libs.
2021-01-17 20:28:57 +10:00
David Reid
361983f770
Update the resource manager example to work with Emscripten.
2021-01-17 18:51:44 +10:00
David Reid
30b55db681
Fix a bug with looping streaming sounds.
2021-01-17 18:38:17 +10:00
David Reid
13126b4ddf
Fix a bug with the resource manager.
...
This was not setting the NON_BLOCKING flag correctly when NO_THREADING
is set.
2021-01-17 18:18:14 +10:00
David Reid
dc0ca7072b
Add support for running the resource manager without a job thread.
...
This is useful for platforms that do not have support for threading or
programs that do not want to use an extra thread for resource
management and would rather process jobs manually.
When configuring the resource manager to not use threading, the
MA_RESOURCE_MANAGER_FLAG_NO_THREADING flag must be set in the config.
This implicitly enables the MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING flag
because it requires programs to manually call
ma_resource_manager_process_next_job(), and since it's assumed that
won't ever be called from another thread, you'd never want that to be
blocking.
This sets up a framework for getting the resource manager working with
Emscripten.
2021-01-17 13:41:09 +10:00
David Reid
9e6042f698
Remove loop detection code for now.
...
This needs a rethink. My test is no longer looping. Needs further
investigation.
2021-01-17 10:29:09 +10:00
David Reid
dd52456571
Start using the onGetRequiredInputFrameCount callback for nodes.
...
This is an optional callback and is used by miniaudio as a hint to help
it determine how many input frames to read at a time. Without this,
miniaudio needs to guess how many frames to read, and in certain
situations may end up overestimating. This callback is only useful for
nodes that process input and output frames at different rates, i.e.
nodes that perform resampling.
2021-01-17 09:10:38 +10:00
David Reid
c85993ccf4
Scale the volume up a bit for the vocoder example.
2021-01-16 21:54:08 +10:00
David Reid
c4a07387f6
Get the bus order correct on the vocoder example.
2021-01-16 21:41:02 +10:00