mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-22 08:14:04 +02:00
Add support for multiple listeners.
This commit is contained in:
+159
-52
@@ -1615,6 +1615,9 @@ MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer);
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#define MA_SOUND_FLAG_NO_PITCH 0x00000020 /* Disable pitch shifting with ma_sound_set_pitch() and ma_sound_group_set_pitch(). This is an optimization. */
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#define MA_SOUND_FLAG_NO_SPATIALIZATION 0x00000040 /* Disable spatialization. */
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#ifndef MA_ENGINE_MAX_LISTENERS
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#define MA_ENGINE_MAX_LISTENERS 4
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#endif
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typedef enum
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{
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@@ -1629,6 +1632,7 @@ typedef struct
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ma_uint32 channels; /* Only used when the type is set to ma_engine_node_type_sound. */
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ma_bool8 isPitchDisabled; /* Pitching can be explicitly disable with MA_SOUND_FLAG_NO_PITCH to optimize processing. */
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ma_bool8 isSpatializationDisabled; /* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */
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ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */
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} ma_engine_node_config;
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MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags);
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@@ -1648,11 +1652,11 @@ typedef struct
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float oldDopplerPitch; /* For determining whether or not the resampler needs to be updated to take a new doppler pitch into account. */
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ma_bool8 isPitchDisabled; /* When set to true, pitching will be disabled which will allow the resampler to be bypassed to save some computation. */
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ma_bool8 isSpatializationDisabled; /* Set to false by default. When set to false, will not have spatialisation applied. */
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ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */
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} ma_engine_node;
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MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_engine_node* pEngineNode);
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MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocation_callbacks* pAllocationCallbacks);
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MA_API ma_result ma_engine_node_reset(ma_engine_node* pEngineNode); /* This is used when sounds are recycled from ma_engine_play_sound(). */
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struct ma_sound
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@@ -1693,6 +1697,7 @@ typedef struct
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ma_resource_manager* pResourceManager; /* Can be null in which case a resource manager will be created for you. */
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ma_context* pContext;
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ma_device* pDevice; /* If set, the caller is responsible for calling ma_engine_data_callback() in the device's data callback. */
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ma_uint32 listenerCount; /* Must be between 1 and MA_ENGINE_MAX_LISTENERS. */
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ma_uint32 channels; /* The number of channels to use when mixing and spatializing. When set to 0, will use the native channel count of the device. */
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ma_uint32 sampleRate; /* The sample rate. When set to 0 will use the native channel count of the device. */
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ma_uint32 periodSizeInFrames; /* If set to something other than 0, updates will always be exactly this size. The underlying device may be a different size, but from the perspective of the mixer that won't matter.*/
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@@ -1711,7 +1716,8 @@ struct ma_engine
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ma_node_graph nodeGraph; /* An engine is a node graph. It should be able to be plugged into any ma_node_graph API (with a cast) which means this must be the first member of this struct. */
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ma_resource_manager* pResourceManager;
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ma_device* pDevice; /* Optionally set via the config, otherwise allocated by the engine in ma_engine_init(). */
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ma_spatializer_listener listener; /* TODO: Add support for multiple listeners. */
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ma_uint32 listenerCount;
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ma_spatializer_listener listeners[MA_ENGINE_MAX_LISTENERS];
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ma_allocation_callbacks allocationCallbacks;
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ma_bool8 ownsResourceManager;
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ma_bool8 ownsDevice;
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@@ -1733,12 +1739,14 @@ MA_API ma_result ma_engine_stop(ma_engine* pEngine);
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MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume);
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MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB);
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MA_API ma_result ma_engine_listener_set_position(ma_engine* pEngine, float x, float y, float z);
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MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine);
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MA_API ma_result ma_engine_listener_set_direciton(ma_engine* pEngine, float x, float y, float z);
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MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine);
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MA_API ma_result ma_engine_listener_set_velocity(ma_engine* pEngine, float x, float y, float z);
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MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine);
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MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine);
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MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ);
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MA_API ma_result ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z);
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MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex);
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MA_API ma_result ma_engine_listener_set_direciton(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z);
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MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex);
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MA_API ma_result ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z);
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MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex);
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MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup); /* Fire and forget. */
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@@ -1757,6 +1765,8 @@ MA_API ma_result ma_sound_set_pan(ma_sound* pSound, float pan);
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MA_API ma_result ma_sound_set_pan_mode(ma_sound* pSound, ma_pan_mode pan_mode);
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MA_API ma_result ma_sound_set_pitch(ma_sound* pSound, float pitch);
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MA_API ma_result ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32 enabled);
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MA_API ma_result ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint8 listenerIndex);
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MA_API ma_uint8 ma_sound_get_pinned_listener_index(const ma_sound* pSound);
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MA_API ma_result ma_sound_set_position(ma_sound* pSound, float x, float y, float z);
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MA_API ma_vec3f ma_sound_get_position(const ma_sound* pSound);
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MA_API ma_result ma_sound_set_direction(ma_sound* pSound, float x, float y, float z);
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@@ -1803,6 +1813,8 @@ MA_API ma_result ma_sound_group_set_gain_db(ma_sound_group* pGroup, float gainDB
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MA_API ma_result ma_sound_group_set_pan(ma_sound_group* pGroup, float pan);
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MA_API ma_result ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch);
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MA_API ma_result ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled);
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MA_API ma_result ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint8 listenerIndex);
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MA_API ma_uint8 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup);
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MA_API ma_result ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z);
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MA_API ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup);
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MA_API ma_result ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z);
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@@ -8739,9 +8751,14 @@ MA_API float ma_vec3f_dot(ma_vec3f a, ma_vec3f b)
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return a.x*b.x + a.y*b.y + a.z*b.z;
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}
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MA_API float ma_vec3f_len2(ma_vec3f v)
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{
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return ma_vec3f_dot(v, v);
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}
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MA_API float ma_vec3f_len(ma_vec3f v)
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{
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return (float)ma_sqrt(ma_vec3f_dot(v, v));
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return (float)ma_sqrt(ma_vec3f_len2(v));
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}
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MA_API float ma_vec3f_dist(ma_vec3f a, ma_vec3f b)
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@@ -9884,12 +9901,19 @@ static void ma_engine_node_process_pcm_frames__general(ma_engine_node* pEngineNo
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/* Spatialization. */
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if (isSpatializationEnabled) {
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ma_spatializer_listener* pListener = NULL;
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ma_uint8 iListener;
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/* TODO: Find closest listener. ma_engine_find_closest_listener(pEngine, absolutePosition); */
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pListener = &pEngineNode->pEngine->listener;
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/*
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When determining the listener to use, we first check to see if the sound is pinned to a
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specific listener. If so, we use that. Otherwise we just use the closest listener.
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*/
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if (pEngineNode->pinnedListenerIndex != (ma_uint8)-1 && pEngineNode->pinnedListenerIndex < ma_engine_get_listener_count(pEngineNode->pEngine)) {
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iListener = pEngineNode->pinnedListenerIndex;
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} else {
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iListener = ma_engine_find_closest_listener(pEngineNode->pEngine, pEngineNode->spatializer.position.x, pEngineNode->spatializer.position.y, pEngineNode->spatializer.position.z);
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}
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ma_spatializer_process_pcm_frames(&pEngineNode->spatializer, &pEngineNode->pEngine->listener, pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut);
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ma_spatializer_process_pcm_frames(&pEngineNode->spatializer, &pEngineNode->pEngine->listeners[iListener], pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut);
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} else {
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/* No spatialization, but we still need to do channel conversion. */
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if (channelsIn == channelsOut) {
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@@ -10092,6 +10116,10 @@ MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const
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return MA_INVALID_ARGS; /* An engine must be specified. */
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}
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if (pConfig->pinnedListenerIndex != (ma_uint8)-1 && pConfig->pinnedListenerIndex >= ma_engine_get_listener_count(pConfig->pEngine)) {
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return MA_INVALID_ARGS; /* Invalid listener. */
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}
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if (pConfig->type == ma_engine_node_type_sound) {
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/* Sound. */
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baseNodeConfig = ma_node_config_init();
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@@ -10118,6 +10146,7 @@ MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const
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pEngineNode->oldPitch = 1;
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pEngineNode->isPitchDisabled = pConfig->isPitchDisabled;
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pEngineNode->isSpatializationDisabled = pConfig->isSpatializationDisabled;
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pEngineNode->pinnedListenerIndex = pConfig->pinnedListenerIndex;
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/*
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We can now initialize the effects we need in order to implement the engine node. There's a
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@@ -10186,17 +10215,6 @@ MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocati
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ma_node_uninit(&pEngineNode->baseNode, pAllocationCallbacks);
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}
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MA_API ma_result ma_engine_node_reset(ma_engine_node* pEngineNode)
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{
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if (pEngineNode == NULL) {
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return MA_INVALID_ARGS;
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}
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/* TODO: Implement me. */
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return MA_SUCCESS;
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}
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MA_API ma_engine_config ma_engine_config_init_default(void)
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@@ -10204,6 +10222,7 @@ MA_API ma_engine_config ma_engine_config_init_default(void)
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ma_engine_config config;
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MA_ZERO_OBJECT(&config);
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config.listenerCount = 1; /* Always want at least one listener. */
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return config;
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}
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@@ -10221,6 +10240,7 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
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ma_engine_config engineConfig;
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ma_context_config contextConfig;
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ma_spatializer_listener_config listenerConfig;
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ma_uint32 iListener;
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if (pEngine != NULL) {
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MA_ZERO_OBJECT(pEngine);
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@@ -10287,11 +10307,24 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
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/* We need at least one listener. */
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listenerConfig = ma_spatializer_listener_config_init(pEngine->pDevice->playback.channels);
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if (engineConfig.listenerCount == 0) {
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engineConfig.listenerCount = 1;
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}
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result = ma_spatializer_listener_init(&listenerConfig, &pEngine->listener);
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if (result != MA_SUCCESS) {
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goto on_error_2;
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if (engineConfig.listenerCount > MA_ENGINE_MAX_LISTENERS) {
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result = MA_INVALID_ARGS; /* Too many listeners. */
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goto on_error_1;
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}
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for (iListener = 0; iListener < engineConfig.listenerCount; iListener += 1) {
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listenerConfig = ma_spatializer_listener_config_init(pEngine->pDevice->playback.channels);
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result = ma_spatializer_listener_init(&listenerConfig, &pEngine->listeners[iListener]);
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if (result != MA_SUCCESS) {
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goto on_error_2;
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}
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pEngine->listenerCount += 1;
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}
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@@ -10303,7 +10336,7 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
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pEngine->pResourceManager = (ma_resource_manager*)ma__malloc_from_callbacks(sizeof(*pEngine->pResourceManager), &pEngine->allocationCallbacks);
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if (pEngine->pResourceManager == NULL) {
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result = MA_OUT_OF_MEMORY;
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goto on_error_3;
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goto on_error_2;
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}
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resourceManagerConfig = ma_resource_manager_config_init();
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@@ -10315,7 +10348,7 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
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result = ma_resource_manager_init(&resourceManagerConfig, pEngine->pResourceManager);
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if (result != MA_SUCCESS) {
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goto on_error_4;
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goto on_error_3;
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}
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pEngine->ownsResourceManager = MA_TRUE;
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@@ -10330,23 +10363,25 @@ MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEng
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if (engineConfig.noAutoStart == MA_FALSE) {
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result = ma_engine_start(pEngine);
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if (result != MA_SUCCESS) {
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goto on_error_5; /* Failed to start the engine. */
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goto on_error_4; /* Failed to start the engine. */
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}
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}
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return MA_SUCCESS;
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on_error_5:
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on_error_4:
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ma_mutex_uninit(&pEngine->inlinedSoundLock);
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#ifndef MA_NO_RESOURCE_MANAGER
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on_error_4:
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on_error_3:
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if (pEngine->ownsResourceManager) {
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ma__free_from_callbacks(pEngine->pResourceManager, &pEngine->allocationCallbacks);
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}
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on_error_3:
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ma_spatializer_listener_uninit(&pEngine->listener);
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#endif /* MA_NO_RESOURCE_MANAGER */
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on_error_2:
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for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) {
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ma_spatializer_listener_uninit(&pEngine->listeners[iListener]);
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}
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ma_node_graph_uninit(&pEngine->nodeGraph, &pEngine->allocationCallbacks);
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on_error_1:
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if (pEngine->ownsDevice) {
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@@ -10492,64 +10527,96 @@ MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB)
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}
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MA_API ma_result ma_engine_listener_set_position(ma_engine* pEngine, float x, float y, float z)
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MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine)
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{
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if (pEngine == NULL) {
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return 0;
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}
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return pEngine->listenerCount;
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}
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MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ)
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{
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ma_uint32 iListener;
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ma_uint32 iListenerClosest;
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float closestLen2 = MA_FLT_MAX;
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if (pEngine == NULL || pEngine->listenerCount == 1) {
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return 0;
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}
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iListenerClosest = 0;
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for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) {
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float len2 = ma_vec3f_len2(ma_vec3f_sub(pEngine->listeners[iListener].position, ma_vec3f_init_3f(absolutePosX, absolutePosY, absolutePosZ)));
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if (closestLen2 > len2) {
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closestLen2 = len2;
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iListenerClosest = iListener;
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}
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}
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MA_ASSERT(iListenerClosest < 255);
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return (ma_uint8)iListenerClosest; /* Safe cast. */
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}
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MA_API ma_result ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z)
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{
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if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
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return MA_INVALID_ARGS;
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}
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ma_spatializer_listener_set_position(&pEngine->listener, x, y, z);
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ma_spatializer_listener_set_position(&pEngine->listeners[listenerIndex], x, y, z);
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return MA_SUCCESS;
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}
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MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine)
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MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex)
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{
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if (pEngine == NULL) {
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if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
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return ma_vec3f_init_3f(0, 0, 0);
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}
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return ma_spatializer_listener_get_position(&pEngine->listener);
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return ma_spatializer_listener_get_position(&pEngine->listeners[listenerIndex]);
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}
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MA_API ma_result ma_engine_listener_set_direciton(ma_engine* pEngine, float x, float y, float z)
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MA_API ma_result ma_engine_listener_set_direciton(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z)
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{
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if (pEngine == NULL) {
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if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
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return MA_INVALID_ARGS;
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}
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ma_spatializer_listener_set_direction(&pEngine->listener, x, y, z);
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ma_spatializer_listener_set_direction(&pEngine->listeners[listenerIndex], x, y, z);
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return MA_SUCCESS;
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}
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MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine)
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MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex)
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{
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if (pEngine == NULL) {
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if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
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return ma_vec3f_init_3f(0, 0, -1);
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}
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return ma_spatializer_listener_get_direction(&pEngine->listener);
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return ma_spatializer_listener_get_direction(&pEngine->listeners[listenerIndex]);
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}
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||||
MA_API ma_result ma_engine_listener_set_velocity(ma_engine* pEngine, float x, float y, float z)
|
||||
MA_API ma_result ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z)
|
||||
{
|
||||
if (pEngine == NULL) {
|
||||
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
|
||||
return MA_INVALID_ARGS;
|
||||
}
|
||||
|
||||
ma_spatializer_listener_set_velocity(&pEngine->listener, x, y, z);
|
||||
ma_spatializer_listener_set_velocity(&pEngine->listeners[listenerIndex], x, y, z);
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine)
|
||||
MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex)
|
||||
{
|
||||
if (pEngine == NULL) {
|
||||
if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) {
|
||||
return ma_vec3f_init_3f(0, 0, 0);
|
||||
}
|
||||
|
||||
return ma_spatializer_listener_get_velocity(&pEngine->listener);
|
||||
return ma_spatializer_listener_get_velocity(&pEngine->listeners[listenerIndex]);
|
||||
}
|
||||
|
||||
|
||||
@@ -10932,6 +10999,26 @@ MA_API ma_result ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
MA_API ma_result ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint8 listenerIndex)
|
||||
{
|
||||
if (pSound == NULL || listenerIndex >= ma_engine_get_listener_count(pSound->engineNode.pEngine)) {
|
||||
return MA_INVALID_ARGS;
|
||||
}
|
||||
|
||||
pSound->engineNode.pinnedListenerIndex = listenerIndex;
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
MA_API ma_uint8 ma_sound_get_pinned_listener_index(const ma_sound* pSound)
|
||||
{
|
||||
if (pSound == NULL) {
|
||||
return (ma_uint8)-1;
|
||||
}
|
||||
|
||||
return pSound->engineNode.pinnedListenerIndex;
|
||||
}
|
||||
|
||||
MA_API ma_result ma_sound_set_position(ma_sound* pSound, float x, float y, float z)
|
||||
{
|
||||
if (pSound == NULL) {
|
||||
@@ -11455,6 +11542,26 @@ MA_API ma_result ma_sound_group_set_spatialization_enabled(ma_sound_group* pGrou
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
MA_API ma_result ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint8 listenerIndex)
|
||||
{
|
||||
if (pGroup == NULL || listenerIndex >= ma_engine_get_listener_count(pGroup->engineNode.pEngine)) {
|
||||
return MA_INVALID_ARGS;
|
||||
}
|
||||
|
||||
pGroup->engineNode.pinnedListenerIndex = listenerIndex;
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
MA_API ma_uint8 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup)
|
||||
{
|
||||
if (pGroup == NULL) {
|
||||
return (ma_uint8)-1;
|
||||
}
|
||||
|
||||
return pGroup->engineNode.pinnedListenerIndex;
|
||||
}
|
||||
|
||||
MA_API ma_result ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z)
|
||||
{
|
||||
if (pGroup == NULL) {
|
||||
|
||||
Reference in New Issue
Block a user