Don't declare ma_engine_play_sound when resource manager is disabled.

This commit is contained in:
David Reid
2021-12-10 18:57:28 +10:00
parent 12f9d7a7c1
commit c2462334d7
+2 -1
View File
@@ -9973,8 +9973,9 @@ MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uin
MA_API void ma_engine_listener_set_enabled(ma_engine* pEngine, ma_uint32 listenerIndex, ma_bool32 isEnabled);
MA_API ma_bool32 ma_engine_listener_is_enabled(const ma_engine* pEngine, ma_uint32 listenerIndex);
#if !defined(MA_NO_RESOURCE_MANAGER)
MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup); /* Fire and forget. */
#endif
#ifndef MA_NO_RESOURCE_MANAGER
MA_API ma_result ma_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound);