From c2462334d75cf7f0278232b50931b3d6a07dca43 Mon Sep 17 00:00:00 2001 From: David Reid Date: Fri, 10 Dec 2021 18:57:28 +1000 Subject: [PATCH] Don't declare ma_engine_play_sound when resource manager is disabled. --- miniaudio.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/miniaudio.h b/miniaudio.h index 66a85c98..f2d7865a 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -9973,8 +9973,9 @@ MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uin MA_API void ma_engine_listener_set_enabled(ma_engine* pEngine, ma_uint32 listenerIndex, ma_bool32 isEnabled); MA_API ma_bool32 ma_engine_listener_is_enabled(const ma_engine* pEngine, ma_uint32 listenerIndex); +#if !defined(MA_NO_RESOURCE_MANAGER) MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup); /* Fire and forget. */ - +#endif #ifndef MA_NO_RESOURCE_MANAGER MA_API ma_result ma_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound);