diff --git a/research/miniaudio_engine.h b/research/miniaudio_engine.h index 8c6af588..3398ca69 100644 --- a/research/miniaudio_engine.h +++ b/research/miniaudio_engine.h @@ -1540,7 +1540,7 @@ struct ma_sound ma_uint64 stopDelayInEngineFramesRemaining; /* The number of frames relative to the engine's clock before the sound is stopped. */ volatile ma_bool32 isPlaying; /* False by default. Sounds need to be explicitly started with ma_sound_start() and stopped with ma_sound_stop(). */ volatile ma_bool32 isMixing; - volatile ma_bool32 isLooping; /* False by default. */ + volatile ma_bool32 isLooping; /* False by default. */ volatile ma_bool32 atEnd; ma_bool32 ownsDataSource; ma_bool32 _isInternal; /* A marker to indicate the sound is managed entirely by the engine. This will be set to true when the sound is created internally by ma_engine_play_sound(). */