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Make per-sound processing consistent with per-engine.
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@@ -11055,7 +11055,7 @@ typedef struct
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ma_fence* pLoadedFence; /* Set to NULL if not using a fence. */
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ma_fence* pLoadedFence; /* Set to NULL if not using a fence. */
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void (* onLoaded )(void* pUserData, ma_sound* pSuond); /* Fired by the resource manager when the sound has finished loading. */
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void (* onLoaded )(void* pUserData, ma_sound* pSuond); /* Fired by the resource manager when the sound has finished loading. */
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void (* onAtEnd )(void* pUserData, ma_sound* pSound); /* Fired when the sound reaches the end of the data source. */
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void (* onAtEnd )(void* pUserData, ma_sound* pSound); /* Fired when the sound reaches the end of the data source. */
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void (* onProcess)(void* pUserData, ma_sound* pSound, float* pFrames, ma_uint32 frameCount);
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void (* onProcess)(void* pUserData, ma_sound* pSound, float* pFrames, ma_uint64 frameCount);
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void* pUserData;
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void* pUserData;
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} ma_sound_notifications;
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} ma_sound_notifications;
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