From 780e607210611bc73df8f41f453360efa041df24 Mon Sep 17 00:00:00 2001 From: David Reid Date: Sat, 3 Jun 2023 16:26:04 +1000 Subject: [PATCH] Make per-sound processing consistent with per-engine. --- miniaudio.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/miniaudio.h b/miniaudio.h index 7f31a13f..f1780a38 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -11055,7 +11055,7 @@ typedef struct ma_fence* pLoadedFence; /* Set to NULL if not using a fence. */ void (* onLoaded )(void* pUserData, ma_sound* pSuond); /* Fired by the resource manager when the sound has finished loading. */ void (* onAtEnd )(void* pUserData, ma_sound* pSound); /* Fired when the sound reaches the end of the data source. */ - void (* onProcess)(void* pUserData, ma_sound* pSound, float* pFrames, ma_uint32 frameCount); + void (* onProcess)(void* pUserData, ma_sound* pSound, float* pFrames, ma_uint64 frameCount); void* pUserData; } ma_sound_notifications;