mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-22 16:24:04 +02:00
Make per-sound processing consistent with per-engine.
This commit is contained in:
+1
-1
@@ -11055,7 +11055,7 @@ typedef struct
|
||||
ma_fence* pLoadedFence; /* Set to NULL if not using a fence. */
|
||||
void (* onLoaded )(void* pUserData, ma_sound* pSuond); /* Fired by the resource manager when the sound has finished loading. */
|
||||
void (* onAtEnd )(void* pUserData, ma_sound* pSound); /* Fired when the sound reaches the end of the data source. */
|
||||
void (* onProcess)(void* pUserData, ma_sound* pSound, float* pFrames, ma_uint32 frameCount);
|
||||
void (* onProcess)(void* pUserData, ma_sound* pSound, float* pFrames, ma_uint64 frameCount);
|
||||
void* pUserData;
|
||||
} ma_sound_notifications;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user