Fix a typo.

This commit is contained in:
David Reid
2021-10-04 09:35:32 +10:00
parent 063be8c003
commit 6319d2d977
+1 -1
View File
@@ -387,7 +387,7 @@ time which might be too expensive on the audio thread.
If you want to load the sound asynchronously, you can specify the `MA_SOUND_FLAG_ASYNC` flag. This
will result in `ma_sound_init_from_file()` returning quickly, but the sound will not start playing
until sound has had some audio decoded.
until the sound has had some audio decoded.
The fourth parameter is a pointer to sound group. A sound group is used as a mechanism to organise
sounds into groups which have their own effect processing and volume control. An example is a game