diff --git a/miniaudio.h b/miniaudio.h index 8067b7d7..7cd0cb3d 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -387,7 +387,7 @@ time which might be too expensive on the audio thread. If you want to load the sound asynchronously, you can specify the `MA_SOUND_FLAG_ASYNC` flag. This will result in `ma_sound_init_from_file()` returning quickly, but the sound will not start playing -until sound has had some audio decoded. +until the sound has had some audio decoded. The fourth parameter is a pointer to sound group. A sound group is used as a mechanism to organise sounds into groups which have their own effect processing and volume control. An example is a game