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Fix a typo.
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@@ -387,7 +387,7 @@ time which might be too expensive on the audio thread.
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If you want to load the sound asynchronously, you can specify the `MA_SOUND_FLAG_ASYNC` flag. This
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will result in `ma_sound_init_from_file()` returning quickly, but the sound will not start playing
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until sound has had some audio decoded.
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until the sound has had some audio decoded.
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The fourth parameter is a pointer to sound group. A sound group is used as a mechanism to organise
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sounds into groups which have their own effect processing and volume control. An example is a game
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