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Update build instructions and remove dependency on sqrt().
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+4
-3
@@ -350,7 +350,8 @@ The Windows build should compile clean on all popular compilers without the need
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macOS and iOS
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-------------
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The macOS build should compile clean without the need to download any dependencies or link to any libraries or frameworks. The iOS build needs to be compiled
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as Objective-C (sorry) and will need to link the relevant frameworks but should Just Work with Xcode.
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as Objective-C (sorry) and will need to link the relevant frameworks but should Just Work with Xcode. Compiling through the command line requires linking to
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-lpthread and -lm.
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Linux
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-----
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@@ -358,7 +359,7 @@ The Linux build only requires linking to -ldl, -lpthread and -lm. You do not nee
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BSD
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---
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The BSD build only requires linking to -ldl, -lpthread and -lm. NetBSD uses audio(4), OpenBSD uses sndio and FreeBSD uses OSS.
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The BSD build only requires linking to -lpthread and -lm. NetBSD uses audio(4), OpenBSD uses sndio and FreeBSD uses OSS.
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Android
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-------
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@@ -28567,7 +28568,7 @@ static MA_INLINE ma_biquad_config ma_lpf__get_biquad_config(const ma_lpf_config*
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MA_ASSERT(pConfig != NULL);
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q = 1 / sqrt(2);
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q = 0.707107;
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w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate;
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s = sin(w);
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c = cos(w);
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