diff --git a/miniaudio.h b/miniaudio.h index 607d94dd..caef3170 100644 --- a/miniaudio.h +++ b/miniaudio.h @@ -350,7 +350,8 @@ The Windows build should compile clean on all popular compilers without the need macOS and iOS ------------- The macOS build should compile clean without the need to download any dependencies or link to any libraries or frameworks. The iOS build needs to be compiled -as Objective-C (sorry) and will need to link the relevant frameworks but should Just Work with Xcode. +as Objective-C (sorry) and will need to link the relevant frameworks but should Just Work with Xcode. Compiling through the command line requires linking to +-lpthread and -lm. Linux ----- @@ -358,7 +359,7 @@ The Linux build only requires linking to -ldl, -lpthread and -lm. You do not nee BSD --- -The BSD build only requires linking to -ldl, -lpthread and -lm. NetBSD uses audio(4), OpenBSD uses sndio and FreeBSD uses OSS. +The BSD build only requires linking to -lpthread and -lm. NetBSD uses audio(4), OpenBSD uses sndio and FreeBSD uses OSS. Android ------- @@ -28567,7 +28568,7 @@ static MA_INLINE ma_biquad_config ma_lpf__get_biquad_config(const ma_lpf_config* MA_ASSERT(pConfig != NULL); - q = 1 / sqrt(2); + q = 0.707107; w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; s = sin(w); c = cos(w);