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API CHANGE: Remove ma_noise_set_type().
To change the noise type you need to create a new ma_noise object.
This commit is contained in:
-18
@@ -10158,7 +10158,6 @@ MA_API void ma_noise_uninit(ma_noise* pNoise, const ma_allocation_callbacks* pAl
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MA_API ma_result ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead);
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MA_API ma_result ma_noise_set_amplitude(ma_noise* pNoise, double amplitude);
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MA_API ma_result ma_noise_set_seed(ma_noise* pNoise, ma_int32 seed);
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MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type);
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#endif /* MA_NO_GENERATION */
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@@ -66100,23 +66099,6 @@ MA_API ma_result ma_noise_set_seed(ma_noise* pNoise, ma_int32 seed)
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}
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MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type)
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{
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if (pNoise == NULL) {
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return MA_INVALID_ARGS;
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}
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/*
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This function should never have been implemented in the first place. Changing the type dynamically is not
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supported. Instead you need to uninitialize and reinitiailize a fresh `ma_noise` object. This function
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will be removed in version 0.12.
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*/
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MA_ASSERT(MA_FALSE);
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(void)type;
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return MA_INVALID_OPERATION;
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}
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static MA_INLINE float ma_noise_f32_white(ma_noise* pNoise)
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{
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return (float)(ma_lcg_rand_f64(&pNoise->lcg) * pNoise->config.amplitude);
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