API CHANGE: Remove ma_noise_set_type().

To change the noise type you need to create a new ma_noise object.
This commit is contained in:
David Reid
2023-03-30 08:14:09 +10:00
parent 83fa8f6147
commit 30c4b7130f
-18
View File
@@ -10158,7 +10158,6 @@ MA_API void ma_noise_uninit(ma_noise* pNoise, const ma_allocation_callbacks* pAl
MA_API ma_result ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead);
MA_API ma_result ma_noise_set_amplitude(ma_noise* pNoise, double amplitude);
MA_API ma_result ma_noise_set_seed(ma_noise* pNoise, ma_int32 seed);
MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type);
#endif /* MA_NO_GENERATION */
@@ -66100,23 +66099,6 @@ MA_API ma_result ma_noise_set_seed(ma_noise* pNoise, ma_int32 seed)
}
MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type)
{
if (pNoise == NULL) {
return MA_INVALID_ARGS;
}
/*
This function should never have been implemented in the first place. Changing the type dynamically is not
supported. Instead you need to uninitialize and reinitiailize a fresh `ma_noise` object. This function
will be removed in version 0.12.
*/
MA_ASSERT(MA_FALSE);
(void)type;
return MA_INVALID_OPERATION;
}
static MA_INLINE float ma_noise_f32_white(ma_noise* pNoise)
{
return (float)(ma_lcg_rand_f64(&pNoise->lcg) * pNoise->config.amplitude);