Update readme.

This commit is contained in:
David Reid
2021-12-18 21:13:38 +10:00
parent 7a8eed3ed5
commit 042fe95b70
+5 -8
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@@ -174,12 +174,13 @@ Major Features
- Written in C and compilable as C++, enabling miniaudio to work on almost all compilers.
- Supports all major desktop and mobile platforms, with multiple backends for maximum compatibility.
- A low level API with direct access to the raw audio data.
- A high level API with resource management, node graphs and effects, including 3D spatialization.
- Custom backends.
- A high level API with sound management and effects, including 3D spatialization.
- Supports playback, capture, full-duplex and loopback (WASAPI only).
- Device enumeration for connecting to specific devices, not just defaults.
- Connect to multiple devices at once.
- Shared and exclusive mode on supported backends.
- Resource management for loading and streaming sounds.
- A node graph system for advanced mixing and effect processing.
- Data conversion (sample format conversion, channel conversion and resampling).
- Filters.
- Biquads
@@ -190,18 +191,14 @@ Major Features
- Delay/Echo
- Spatializer
- Stereo Pan
- Waveform generation.
- Sine
- Square
- Triangle
- Sawtooth
- Waveform generation (sine, square, triangle, sawtooth).
- Noise generation (white, pink, Brownian).
- Decoding
- WAV
- FLAC
- MP3
- Vorbis via stb_vorbis (not built in - must be included separately).
- Custom decoding backends are also supported.
- Custom
- Encoding
- WAV