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xone_macos/AGENTS.md
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# AGENTS.md
## Project Overview
`xone_macos` is a user-space macOS app that speaks to the Xbox Wireless
Dongle (MediaTek MT76xx chip) and exposes connected controllers as HID
gamepads. It ports the Linux kernel driver `medusalix/xone` to macOS: a C++
protocol stack (USB, MT76 chip, GIP, auth) plus a Swift app layer.
Current state: build system and module scaffolding are in place. The
protocol ports land phase by phase; see `PLAN.md`.
## Build System
- **Generator:** Ninja (the Xcode generator also works; Unix Makefiles do
not support Swift)
- **CMake minimum:** 3.21
- **Languages:** C++23 (protocol stack), Swift (app layer)
### Commands
Configure:
```sh
cmake -S . -B build -GNinja -DBUILD_TESTING=ON
```
Build:
```sh
ninja -C build
```
Run:
```sh
./build/xone_app
```
Run tests (full Unity output):
```sh
ninja -C build check
```
Run a single test (requires prior build):
```sh
ninja -C build test_version && ninja -C build test
```
> Prefer `ninja -C build check` for everyday use; it builds and runs in
> one step. The built-in `test` target only executes CTest and does not
> trigger a rebuild, so the binaries must already be up to date.
Configure with AddressSanitizer:
```sh
cmake -S . -B build-asan -GNinja -DBUILD_TESTING=ON -DENABLE_ASAN=ON
```
### Dependencies
Dependencies are managed via custom `Find*.cmake` scripts in `deps/`.
These scripts use `FetchContent` under the hood to download and build
libraries automatically.
To add a new dependency:
1. Add the corresponding `Find<name>.cmake` to `deps/`
2. Add `find_package(<name> REQUIRED)` to `CMakeLists.txt`
3. Link with `<name>::<name>` in `target_link_libraries()`
### Static Libraries
The project is split into static libraries, layered bottom-up:
- **`xone_usb`**: USB transport (IOKit / IOUSBFamily)
- **`xone_auth`**: auth + crypto (ECDH, RSA, SHA transcript/PRF)
- **`xone_mt76`**: MT76 chip protocol (firmware load, EFUSE, radio init,
beacons, pairing, WCID key setup)
- **`xone_gip`**: GIP protocol (client lifecycle, handshake, status
reports)
- **`xone_hid`**: virtual HID gamepad presentation
- **`xone_api`**: C ABI bridge consumed by the Swift app and tests
The Swift executable `xone_app` links against `xone_api`.
### CMake Module Path
`deps/` is added to `CMAKE_MODULE_PATH` so `find_package()` resolves to
the custom scripts instead of system-installed packages.
## Coding Conventions
### C++ (protocol stack)
- **Language:** C++23
- **Trailing return type** for function signatures
(e.g. `auto fn() -> void`)
- **4-space indentation**
- **No semicolons after closing braces** for namespaces/classes
- `auto` for obvious types (e.g. `auto main(...) -> int`)
- **East const** (e.g. `char const*` not `const char*`)
- **Public members first** in class declarations, private members at the
bottom
- **Private data members** start with `m_` (e.g. `m_state`)
- `<>` includes only for system headers (std, OS, etc.)
- `""` includes for third-party dependencies
- **Naming:** `snake_case` for variables, functions, and classes
- **Naming:** `SCREAMING_SNAKE_CASE` only for macros and constants
- **Header extensions:** C++ headers use `.hpp`, C headers use `.h`
- Include order:
1. C++ standard library headers (`<chrono>`, `<vector>`, etc.)
2. *(blank line)*
3. C standard library headers (`<stdlib.h>`, `<string.h>`, etc.)
4. *(blank line)*
5. OS-specific headers (IOKit, CoreFoundation, POSIX, etc.)
6. *(blank line)*
7. Third-party dependencies (`"unity.h"`, etc.)
8. *(blank line)*
9. Local/project headers
### Swift (app layer)
- **4-space indentation**
- Types: `UpperCamelCase`; functions, properties, and parameters:
`lowerCamelCase`
- Prefer `let` over `var`; default to immutability
- Use `guard let` for early return; no force-unwraps outside tests
- Keep the app layer thin (UI + lifecycle); protocol work lives in C++
### C bridge (`include/app/xone_api.h`)
- Pure C only: no C++ syntax. The header is imported into Swift via
`-import-objc-header`, so it must compile as C.
- Standard C declaration style with east const (e.g. `char const*`);
trailing returns do not apply here.
- Use `stdbool.h` types so Swift sees `Bool`.
## Shell Scripts
- Always use `#!/bin/sh` shebang for shell scripts
- Scripts must be POSIX compliant (no bashisms)
- When providing commands to users:
- Windows/PowerShell: use `` ` `` for line continuation
- Unix/Linux/macOS: use `\` for line continuation
## Commit Messages
- Follow the 50/72 rule:
- Subject line: max 50 characters
- Body lines: wrapped at 72 characters
- Use conventional commit prefixes (`feat:`, `fix:`, `docs:`, `chore:`,
`ci:`, etc.)
- Separate subject from body with a blank line
- Keep messages concise: no one wants to read a novel in the log
- Always include a `Co-Authored-By:` trailer listing every agent or
model that contributed to the commit. Use one line per co-author:
```
Co-Authored-By: porter (anthropic/claude): scaffolded build system
Co-Authored-By: luna (openai/gpt-5.6-luna): reviewed edge cases
```
Example:
```
feat: add C ABI bridge for the Swift app
Expose xone_version() and xone_dongle_present() through a pure C header
so the Swift app can query the protocol stack.
```
## Versioning
This project follows [Semantic Versioning](https://semver.org). The
version is set in the top-level `CMakeLists.txt` (`project(xone_macos
VERSION ...)`).
- **Patch** (`x.y.Z`): bump on every commit that changes code. No commit
is too small.
- **Minor** (`x.Y.z`): bump when adding a feature or significant new
capability.
- **Major** (`X.y.z`): bump on breaking API changes.
## Documentation (Markdown)
- Wrap normal text and lists at **max 80 columns** (for readability in
terminals and editors).
- **Exceptions**: Tables and code blocks (```` ``` ````) can exceed 80
columns when formatting requires it (e.g. trees, alignment).
- Use standard Markdown: `**bold**`, `` `inline code` ``, `##` headings,
`-` or numbered lists, fenced code blocks with language hints
(```` ```cpp ````, ```` ```sh ````).
- Keep examples concise, up-to-date, and self-documenting.
- This file (`AGENTS.md`) follows its own rules.
- Do not use em dashes (``). Use a colon or rewrite the sentence.
## Source Layout
```text
xone_macos/
CMakeLists.txt # Build configuration
src/ # Protocol stack + app layer
usb/ # USB transport (IOKit / IOUSBFamily)
mt76/ # MT76 chip protocol (port of transport/mt76.c)
gip/ # GIP protocol (port of bus/protocol.c)
auth/ # Auth + crypto (port of auth/)
hid/ # Virtual HID gamepad presentation
app/ # Swift entry point + C ABI bridge
include/ # Headers (common, usb, mt76, gip, auth, hid, app)
tests/ # Unity test suites
deps/ # Custom Find*.cmake scripts (FetchContent)
firmware/ # Downloaded firmware binaries (gitignored)
```
## Upstream Reference
Protocol logic is ported from the Linux kernel driver
[`medusalix/xone`](https://github.com/medusalix/xone). See the "Source
Files to Port" table in `PLAN.md` for the module-by-module mapping and
the "Quick Reference" table in `README.md` for the Linux-to-macOS API
replacements. Kernel idioms (kzalloc, spin locks, URBs, uinput) must be
replaced with their user-space / IOKit equivalents when porting.
## Behavioral Guidelines
Reduce common LLM coding mistakes. These guidelines bias toward caution
over speed. For trivial tasks, use judgment.
### 1. Think Before Coding
Don't assume. Don't hide confusion. Surface tradeoffs.
Before implementing:
- State your assumptions explicitly. If uncertain, ask.
- If multiple interpretations exist, present them, don't pick silently.
- If a simpler approach exists, say so. Push back when warranted.
- If something is unclear, stop. Name what's confusing. Ask.
### 2. Simplicity First
Minimum code that solves the problem. Nothing speculative.
- No features beyond what was asked.
- No abstractions for single-use code.
- No "flexibility" or "configurability" that wasn't requested.
- No error handling for impossible scenarios.
- If you write 200 lines and it could be 50, rewrite it.
Ask yourself: "Would a senior engineer say this is overcomplicated?"
If yes, simplify.
### 3. Surgical Changes
Touch only what you must. Clean up only your own mess.
When editing existing code:
- Don't "improve" adjacent code, comments, or formatting.
- Don't refactor things that aren't broken.
- Match existing style, even if you'd do it differently.
- If you notice unrelated dead code, mention it, don't delete it.
When your changes create orphans:
- Remove imports/variables/functions that YOUR changes made unused.
- Don't remove pre-existing dead code unless asked.
Every changed line should trace directly to the user's request.
### 4. Goal-Driven Execution
Define success criteria. Loop until verified.
Transform tasks into verifiable goals:
- "Add validation" means: write tests for invalid inputs, then make
them pass.
- "Fix the bug" means: write a test that reproduces it, then make it
pass.
- "Refactor X" means: ensure tests pass before and after.
For multi-step tasks, state a brief plan:
```
1. [Step] → verify: [check]
2. [Step] → verify: [check]
3. [Step] → verify: [check]
```
Strong success criteria let you loop independently. Weak criteria
("make it work") require constant clarification.
## Platform Support
The project targets macOS only (Intel and Apple Silicon). Platform and
compiler detection lives in `deps/Platform.cmake` and `deps/Flags.cmake`.
Swift is compiled by CMake, which requires the Ninja or Xcode generator.