ae9c71d76e
Co-Authored-By: qwen3.8-27b@q3_k_xl: added m_ member naming rule
302 lines
9.5 KiB
Markdown
302 lines
9.5 KiB
Markdown
# AGENTS.md
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## Project Overview
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`xone_macos` is a user-space macOS app that speaks to the Xbox Wireless
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Dongle (MediaTek MT76xx chip) and exposes connected controllers as HID
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gamepads. It ports the Linux kernel driver `medusalix/xone` to macOS: a C++
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protocol stack (USB, MT76 chip, GIP, auth) plus a Swift app layer.
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Current state: build system and module scaffolding are in place. The
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protocol ports land phase by phase; see `PLAN.md`.
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## Build System
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- **Generator:** Ninja (the Xcode generator also works; Unix Makefiles do
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not support Swift)
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- **CMake minimum:** 3.21
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- **Languages:** C++23 (protocol stack), Swift (app layer)
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### Commands
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Configure:
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```sh
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cmake -S . -B build -GNinja -DBUILD_TESTING=ON
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```
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Build:
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```sh
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ninja -C build
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```
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Run:
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```sh
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./build/xone_app
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```
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Run tests (full Unity output):
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```sh
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ninja -C build check
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```
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Run a single test (requires prior build):
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```sh
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ninja -C build test_version && ninja -C build test
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```
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> Prefer `ninja -C build check` for everyday use; it builds and runs in
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> one step. The built-in `test` target only executes CTest and does not
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> trigger a rebuild, so the binaries must already be up to date.
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Configure with AddressSanitizer:
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```sh
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cmake -S . -B build-asan -GNinja -DBUILD_TESTING=ON -DENABLE_ASAN=ON
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```
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### Dependencies
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Dependencies are managed via custom `Find*.cmake` scripts in `deps/`.
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These scripts use `FetchContent` under the hood to download and build
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libraries automatically.
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To add a new dependency:
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1. Add the corresponding `Find<name>.cmake` to `deps/`
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2. Add `find_package(<name> REQUIRED)` to `CMakeLists.txt`
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3. Link with `<name>::<name>` in `target_link_libraries()`
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### Static Libraries
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The project is split into static libraries, layered bottom-up:
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- **`xone_usb`**: USB transport (IOKit / IOUSBFamily)
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- **`xone_auth`**: auth + crypto (ECDH, RSA, SHA transcript/PRF)
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- **`xone_mt76`**: MT76 chip protocol (firmware load, EFUSE, radio init,
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beacons, pairing, WCID key setup)
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- **`xone_gip`**: GIP protocol (client lifecycle, handshake, status
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reports)
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- **`xone_hid`**: virtual HID gamepad presentation
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- **`xone_api`**: C ABI bridge consumed by the Swift app and tests
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The Swift executable `xone_app` links against `xone_api`.
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### CMake Module Path
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`deps/` is added to `CMAKE_MODULE_PATH` so `find_package()` resolves to
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the custom scripts instead of system-installed packages.
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## Coding Conventions
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### C++ (protocol stack)
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- **Language:** C++23
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- **Trailing return type** for function signatures
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(e.g. `auto fn() -> void`)
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- **4-space indentation**
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- **No semicolons after closing braces** for namespaces/classes
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- `auto` for obvious types (e.g. `auto main(...) -> int`)
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- **East const** (e.g. `char const*` not `const char*`)
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- **Public members first** in class declarations, private members at the
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bottom
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- **Private data members** start with `m_` (e.g. `m_state`)
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- `<>` includes only for system headers (std, OS, etc.)
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- `""` includes for third-party dependencies
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- **Naming:** `snake_case` for variables, functions, and classes
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- **Naming:** `SCREAMING_SNAKE_CASE` only for macros and constants
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- **Header extensions:** C++ headers use `.hpp`, C headers use `.h`
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- Include order:
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1. C++ standard library headers (`<chrono>`, `<vector>`, etc.)
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2. *(blank line)*
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3. C standard library headers (`<stdlib.h>`, `<string.h>`, etc.)
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4. *(blank line)*
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5. OS-specific headers (IOKit, CoreFoundation, POSIX, etc.)
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6. *(blank line)*
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7. Third-party dependencies (`"unity.h"`, etc.)
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8. *(blank line)*
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9. Local/project headers
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### Swift (app layer)
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- **4-space indentation**
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- Types: `UpperCamelCase`; functions, properties, and parameters:
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`lowerCamelCase`
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- Prefer `let` over `var`; default to immutability
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- Use `guard let` for early return; no force-unwraps outside tests
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- Keep the app layer thin (UI + lifecycle); protocol work lives in C++
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### C bridge (`include/app/xone_api.h`)
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- Pure C only: no C++ syntax. The header is imported into Swift via
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`-import-objc-header`, so it must compile as C.
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- Standard C declaration style with east const (e.g. `char const*`);
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trailing returns do not apply here.
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- Use `stdbool.h` types so Swift sees `Bool`.
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## Shell Scripts
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- Always use `#!/bin/sh` shebang for shell scripts
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- Scripts must be POSIX compliant (no bashisms)
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- When providing commands to users:
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- Windows/PowerShell: use `` ` `` for line continuation
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- Unix/Linux/macOS: use `\` for line continuation
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## Commit Messages
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- Follow the 50/72 rule:
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- Subject line: max 50 characters
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- Body lines: wrapped at 72 characters
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- Use conventional commit prefixes (`feat:`, `fix:`, `docs:`, `chore:`,
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`ci:`, etc.)
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- Separate subject from body with a blank line
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- Keep messages concise: no one wants to read a novel in the log
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- Always include a `Co-Authored-By:` trailer listing every agent or
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model that contributed to the commit. Use one line per co-author:
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```
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Co-Authored-By: porter (anthropic/claude): scaffolded build system
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Co-Authored-By: luna (openai/gpt-5.6-luna): reviewed edge cases
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```
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Example:
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```
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feat: add C ABI bridge for the Swift app
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Expose xone_version() and xone_dongle_present() through a pure C header
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so the Swift app can query the protocol stack.
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```
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## Versioning
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This project follows [Semantic Versioning](https://semver.org). The
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version is set in the top-level `CMakeLists.txt` (`project(xone_macos
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VERSION ...)`).
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- **Patch** (`x.y.Z`): bump on every commit that changes code. No commit
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is too small.
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- **Minor** (`x.Y.z`): bump when adding a feature or significant new
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capability.
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- **Major** (`X.y.z`): bump on breaking API changes.
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## Documentation (Markdown)
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- Wrap normal text and lists at **max 80 columns** (for readability in
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terminals and editors).
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- **Exceptions**: Tables and code blocks (```` ``` ````) can exceed 80
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columns when formatting requires it (e.g. trees, alignment).
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- Use standard Markdown: `**bold**`, `` `inline code` ``, `##` headings,
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`-` or numbered lists, fenced code blocks with language hints
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(```` ```cpp ````, ```` ```sh ````).
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- Keep examples concise, up-to-date, and self-documenting.
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- This file (`AGENTS.md`) follows its own rules.
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- Do not use em dashes (`—`). Use a colon or rewrite the sentence.
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## Source Layout
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```text
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xone_macos/
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CMakeLists.txt # Build configuration
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src/ # Protocol stack + app layer
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usb/ # USB transport (IOKit / IOUSBFamily)
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mt76/ # MT76 chip protocol (port of transport/mt76.c)
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gip/ # GIP protocol (port of bus/protocol.c)
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auth/ # Auth + crypto (port of auth/)
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hid/ # Virtual HID gamepad presentation
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app/ # Swift entry point + C ABI bridge
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include/ # Headers (common, usb, mt76, gip, auth, hid, app)
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tests/ # Unity test suites
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deps/ # Custom Find*.cmake scripts (FetchContent)
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firmware/ # Downloaded firmware binaries (gitignored)
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```
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## Upstream Reference
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Protocol logic is ported from the Linux kernel driver
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[`medusalix/xone`](https://github.com/medusalix/xone). See the "Source
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Files to Port" table in `PLAN.md` for the module-by-module mapping and
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the "Quick Reference" table in `README.md` for the Linux-to-macOS API
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replacements. Kernel idioms (kzalloc, spin locks, URBs, uinput) must be
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replaced with their user-space / IOKit equivalents when porting.
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## Behavioral Guidelines
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Reduce common LLM coding mistakes. These guidelines bias toward caution
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over speed. For trivial tasks, use judgment.
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### 1. Think Before Coding
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Don't assume. Don't hide confusion. Surface tradeoffs.
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Before implementing:
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- State your assumptions explicitly. If uncertain, ask.
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- If multiple interpretations exist, present them, don't pick silently.
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- If a simpler approach exists, say so. Push back when warranted.
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- If something is unclear, stop. Name what's confusing. Ask.
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### 2. Simplicity First
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Minimum code that solves the problem. Nothing speculative.
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- No features beyond what was asked.
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- No abstractions for single-use code.
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- No "flexibility" or "configurability" that wasn't requested.
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- No error handling for impossible scenarios.
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- If you write 200 lines and it could be 50, rewrite it.
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Ask yourself: "Would a senior engineer say this is overcomplicated?"
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If yes, simplify.
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### 3. Surgical Changes
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Touch only what you must. Clean up only your own mess.
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When editing existing code:
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- Don't "improve" adjacent code, comments, or formatting.
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- Don't refactor things that aren't broken.
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- Match existing style, even if you'd do it differently.
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- If you notice unrelated dead code, mention it, don't delete it.
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When your changes create orphans:
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- Remove imports/variables/functions that YOUR changes made unused.
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- Don't remove pre-existing dead code unless asked.
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Every changed line should trace directly to the user's request.
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### 4. Goal-Driven Execution
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Define success criteria. Loop until verified.
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Transform tasks into verifiable goals:
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- "Add validation" means: write tests for invalid inputs, then make
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them pass.
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- "Fix the bug" means: write a test that reproduces it, then make it
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pass.
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- "Refactor X" means: ensure tests pass before and after.
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For multi-step tasks, state a brief plan:
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```
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1. [Step] → verify: [check]
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2. [Step] → verify: [check]
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3. [Step] → verify: [check]
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```
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Strong success criteria let you loop independently. Weak criteria
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("make it work") require constant clarification.
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## Platform Support
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The project targets macOS only (Intel and Apple Silicon). Platform and
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compiler detection lives in `deps/Platform.cmake` and `deps/Flags.cmake`.
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Swift is compiled by CMake, which requires the Ninja or Xcode generator.
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