chore: scaffold CMake build system
Add the CMake build for the Swift + C++ macOS port, mirroring the refix layout: deps/ modules (Platform, Flags, Sanitizers, FindUnity), per-module static libraries (usb, auth, mt76, gip, hid, api), a Swift app entry point with a pure C bridge header, and a Unity test suite behind BUILD_TESTING. Swift requires the Ninja or Xcode generator; a guard in CMakeLists.txt rejects anything else. Co-Authored-By: qwen (qwen/qwen3.8-27b@q2_k_xl): scaffolded CMake build + tests
This commit is contained in:
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@@ -0,0 +1,40 @@
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# CMake
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build
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build-*
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cmake-build-*
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__cmake*
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# Firmware binaries (downloaded via scripts/download-firmware.sh)
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firmware/*.bin
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# Xcode
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*.xcworkspace
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*.xcodeproj
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# Visual Studio
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*.sln
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*.vcxproj
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*.vcxproj.filters
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*.vcxproj.user
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.vs
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# Makefile
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Makefile
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*.make
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# nvim
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.ccls
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.ccls-cache
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.cache
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compile_commands.json
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# Visual Studio Code
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.vscode
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# IntelliJ
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.idea
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# macOS
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.DS_Store
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.AppleDouble
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.LSOverride
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+107
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# CMake supports Swift only with the Ninja and Xcode generators.
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if(NOT CMAKE_GENERATOR MATCHES "^(Ninja|Xcode)$")
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message(FATAL_ERROR
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"This project requires the Ninja or Xcode generator for Swift support.\n"
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" Configure with: cmake -S . -B build -G Ninja")
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endif()
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cmake_minimum_required(VERSION 3.21)
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project(xone_macos VERSION 0.1.0 LANGUAGES CXX Swift)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Add the deps directory to the module path
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# Required for find_package injection
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/deps")
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# Platform and compiler detection
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include(Platform)
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include(Flags)
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include(Sanitizers)
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# ==============================================================================
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# Module libraries (bottom-up layering, mirrors medusalix/xone structure)
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# ==============================================================================
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# USB transport (IOKit / IOUSBFamily)
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add_library(xone_usb STATIC
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"src/usb/usb_transport.cpp"
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)
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target_include_directories(xone_usb PUBLIC "${CMAKE_SOURCE_DIR}/include")
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target_compile_features(xone_usb PRIVATE cxx_std_23)
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target_compile_options(xone_usb PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(xone_usb PRIVATE ${BASE_DEFINITIONS})
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# Auth + crypto (AES-CCMP key setup, ECDH, RSA — port from auth/)
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add_library(xone_auth STATIC
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"src/auth/crypto.cpp"
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)
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target_include_directories(xone_auth PUBLIC "${CMAKE_SOURCE_DIR}/include")
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target_compile_features(xone_auth PRIVATE cxx_std_23)
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target_compile_options(xone_auth PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(xone_auth PRIVATE ${BASE_DEFINITIONS})
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# MT76 chip protocol (firmware load, EFUSE, radio init, beacons)
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add_library(xone_mt76 STATIC
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"src/mt76/mt76.cpp"
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)
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target_include_directories(xone_mt76 PUBLIC "${CMAKE_SOURCE_DIR}/include")
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target_compile_features(xone_mt76 PRIVATE cxx_std_23)
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target_compile_options(xone_mt76 PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(xone_mt76 PRIVATE ${BASE_DEFINITIONS})
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target_link_libraries(xone_mt76 PUBLIC xone_usb)
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# GIP protocol (client lifecycle, handshake, status reports)
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add_library(xone_gip STATIC
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"src/gip/protocol.cpp"
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)
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target_include_directories(xone_gip PUBLIC "${CMAKE_SOURCE_DIR}/include")
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target_compile_features(xone_gip PRIVATE cxx_std_23)
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target_compile_options(xone_gip PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(xone_gip PRIVATE ${BASE_DEFINITIONS})
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target_link_libraries(xone_gip PUBLIC xone_auth xone_mt76)
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# Virtual HID gamepad presentation
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add_library(xone_hid STATIC
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"src/hid/hid_device.cpp"
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)
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target_include_directories(xone_hid PUBLIC "${CMAKE_SOURCE_DIR}/include")
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target_compile_features(xone_hid PRIVATE cxx_std_23)
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target_compile_options(xone_hid PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(xone_hid PRIVATE ${BASE_DEFINITIONS})
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target_link_libraries(xone_hid PUBLIC xone_gip)
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# C ABI bridge consumed by the Swift app and the test suite
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add_library(xone_api STATIC
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"src/app/api.cpp"
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)
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target_include_directories(xone_api PUBLIC "${CMAKE_SOURCE_DIR}/include")
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target_compile_features(xone_api PRIVATE cxx_std_23)
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target_compile_options(xone_api PRIVATE ${BASE_OPTIONS})
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target_compile_definitions(xone_api PRIVATE XONE_VERSION="${PROJECT_VERSION}")
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target_link_libraries(xone_api PUBLIC xone_hid)
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# ==============================================================================
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# macOS app (Swift entry point)
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# ==============================================================================
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add_executable(xone_app
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"src/app/main.swift"
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)
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target_include_directories(xone_app PRIVATE "${CMAKE_SOURCE_DIR}/include")
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target_compile_definitions(xone_app PRIVATE ${BASE_DEFINITIONS})
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target_link_libraries(xone_app PRIVATE xone_api ${BASE_LIBRARIES})
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# Swift sees the C ABI via a bridging header (no module map required)
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target_compile_options(xone_app PRIVATE
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-import-objc-header "${CMAKE_SOURCE_DIR}/include/app/xone_api.h"
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)
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# ==============================================================================
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# Tests
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# ==============================================================================
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option(BUILD_TESTING OFF "Build Unity test suites")
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if (BUILD_TESTING)
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enable_testing()
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find_package(Unity REQUIRED)
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add_subdirectory(tests)
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endif()
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@@ -7,6 +7,28 @@ See [PLAN.md](PLAN.md) for full architecture and implementation phases.
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---
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## Building
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Requires CMake ≥ 3.21, Xcode (or Command Line Tools), and Ninja.
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Swift is only supported by the **Ninja** and **Xcode** generators in CMake,
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so configure with one of them explicitly:
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```sh
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cmake -S . -B build -G Ninja -DBUILD_TESTING=ON
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cmake --build build
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./build/xone_app
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cmake --build build --target check # run the test suite
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```
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Layout (mirrors `../refix/`):
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- `deps/` — CMake modules: `Platform.cmake`, `Flags.cmake`, `Sanitizers.cmake`, `FindUnity.cmake`
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- `src/{usb,mt76,gip,auth,hid}` — C++ protocol stack (ported from `medusalix/xone`)
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- `src/app/` — Swift app entry point + C ABI bridge (`include/app/xone_api.h`)
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- `tests/` — Unity test suite (`BUILD_TESTING=ON`)
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---
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## Investigation Checklist
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These items need research on macOS before implementation can begin.
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Vendored
+67
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# ==============================================================================
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# Find Unity
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# ==============================================================================
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# This module fetches the Unity unit testing framework.
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#
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# Targets provided:
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# Unity::Unity - The Unity library target
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#
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# Variables set:
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# Unity_FOUND - TRUE if Unity is available
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# Unity_LIBRARIES - The Unity library target (Unity::Unity)
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# Unity_INCLUDE_DIR - Include directories for Unity
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# Unity_VERSION - Version of Unity (if available)
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# ==============================================================================
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if (DEFINED _FINDUNITY_INCLUDED)
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return()
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endif()
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set(_FINDUNITY_INCLUDED TRUE)
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if (DEFINED Unity_FIND_VERSION AND NOT Unity_FIND_VERSION STREQUAL "")
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set(UNITY_VERSION "${Unity_FIND_VERSION}")
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else()
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set(UNITY_VERSION "2.6.1")
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endif()
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message(STATUS "Fetching Unity ${UNITY_VERSION}")
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include(FetchContent)
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FetchContent_Declare(
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unity
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URL https://github.com/ThrowTheSwitch/Unity/archive/refs/tags/v${UNITY_VERSION}.zip
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DOWNLOAD_EXTRACT_TIMESTAMP TRUE
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)
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FetchContent_MakeAvailable(unity)
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# Unity sets INTERFACE_SYSTEM_INCLUDE_DIRECTORIES to a path inside the build
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# tree, which CMake rejects on newer versions. The path stays in
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# INTERFACE_INCLUDE_DIRECTORIES so headers are still found.
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if (TARGET unity)
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set_target_properties(unity PROPERTIES INTERFACE_SYSTEM_INCLUDE_DIRECTORIES "")
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endif()
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if (NOT TARGET Unity::Unity)
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if (TARGET unity)
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add_library(Unity::Unity ALIAS unity)
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else()
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message(FATAL_ERROR "Could not fetch Unity; no target unity or Unity::Unity available")
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endif()
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endif()
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set(Unity_FOUND TRUE)
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set(Unity_LIBRARIES Unity::Unity)
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set(Unity_VERSION "${UNITY_VERSION}")
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set(Unity_INCLUDE_DIR "${unity_SOURCE_DIR}/src")
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if (TARGET unity)
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target_compile_definitions(unity PUBLIC
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UNITY_OUTPUT_COLOR
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UNITY_INCLUDE_PRINT_FORMATTED
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)
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endif()
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set(UNITY_LICENSE_FILE "${unity_SOURCE_DIR}/LICENSE.txt" CACHE FILEPATH "Path to Unity license file")
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Vendored
+82
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# ==============================================================================
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# Compiler and Linker Flags
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# ==============================================================================
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# This module sets platform-specific and compiler-specific flags, libraries,
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# and definitions used throughout the build system.
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#
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# Variables set:
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# BASE_LIBRARIES - Libraries to link based on target platform
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# BASE_DEFINITIONS - Preprocessor definitions based on target platform
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# BASE_OPTIONS - Compiler warning flags (C/C++ only, not applied to Swift)
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#
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# Requires: Platform.cmake must be included first (for IS_* variables)
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# ==============================================================================
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# ------------------------------------------------------------------------------
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# Framework Detection Helper
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# ------------------------------------------------------------------------------
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# find_and_link_framework(<OUT_VAR> <FRAMEWORK_NAME> <DISPLAY_NAME>)
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#
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# Searches for an Apple framework and, if found, appends -framework <name> to
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# the output list.
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#
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# Parameters:
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# - OUT_VAR Name of the list variable to append the flag to
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# - FRAMEWORK_NAME The framework name to search for (e.g. "IOKit")
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# - DISPLAY_NAME Human-readable name for status messages
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function(find_and_link_framework OUT_VAR FRAMEWORK_NAME DISPLAY_NAME)
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find_library(_FOUND_LIB ${FRAMEWORK_NAME})
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if (_FOUND_LIB)
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message(STATUS " [x] ${DISPLAY_NAME} (-framework ${FRAMEWORK_NAME})")
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list(APPEND ${OUT_VAR} "-framework ${FRAMEWORK_NAME}")
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set(${OUT_VAR} "${${OUT_VAR}}" PARENT_SCOPE)
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else()
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message(STATUS " [ ] ${DISPLAY_NAME} (-framework ${FRAMEWORK_NAME})")
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endif()
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unset(_FOUND_LIB CACHE)
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endfunction()
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# ------------------------------------------------------------------------------
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# Platform-Specific Link Libraries
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# ------------------------------------------------------------------------------
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# These frameworks are required for USB access, crypto and (later) audio.
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# They are linked into the final executable; static libraries reference the
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# symbols and resolution happens at final link time.
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set(BASE_LIBRARIES "")
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if (IS_MACOS)
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message(STATUS "macOS link libraries:")
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find_and_link_framework(BASE_LIBRARIES "IOKit" "IOKit (USB transport)")
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find_and_link_framework(BASE_LIBRARIES "CoreFoundation" "Core Foundation")
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find_and_link_framework(BASE_LIBRARIES "Security" "Security (crypto/ECDH)")
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elseif (IS_IOS)
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message(FATAL_ERROR "iOS is not supported yet!")
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endif()
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# ------------------------------------------------------------------------------
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# Platform-Specific Definitions
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# ------------------------------------------------------------------------------
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set(BASE_DEFINITIONS "")
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# ------------------------------------------------------------------------------
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# Compiler Warning Flags
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# ------------------------------------------------------------------------------
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# These are stored in BASE_OPTIONS and applied per-target via
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# target_compile_options() to avoid polluting external dependencies.
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# NOTE: Applied to C/C++ targets only; swiftc does not share these flags.
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set(BASE_OPTIONS "")
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if (IS_CLANG_OR_GCC)
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set(BASE_OPTIONS
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"-Wall" # Enable all common warnings
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"-Wextra" # Enable extra warnings
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"-Werror" # Treat warnings as errors
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)
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elseif (IS_MSVC)
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set(BASE_OPTIONS
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"/W4" # Warning level 4 (high)
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"/WX" # Treat warnings as errors
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"/utf-8" # Set source and execution character set to UTF-8
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"/Zc:__cplusplus" # Report correct C++ standard version in __cplusplus
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)
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endif()
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Vendored
+54
@@ -0,0 +1,54 @@
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# ==============================================================================
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# Platform Detection
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# ==============================================================================
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# This module detects the current platform and compiler, setting IS_* variables
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# that can be used throughout the build system for conditional logic.
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#
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# Compiler flags set:
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# IS_CLANG_OR_GCC - TRUE if using Clang or GCC compiler
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# IS_MSVC - TRUE if using Microsoft Visual C++ compiler
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#
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# Platform flags set:
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# IS_WINDOWS - TRUE if building for Windows
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# IS_LINUX - TRUE if building for Linux
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# IS_MACOS - TRUE if building for macOS
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# IS_IOS - TRUE if building for iOS
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# ==============================================================================
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# ------------------------------------------------------------------------------
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# Compiler Detection
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# ------------------------------------------------------------------------------
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set(IS_CLANG_OR_GCC FALSE)
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set(IS_MSVC FALSE)
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if(MSVC)
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set(IS_MSVC TRUE)
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
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set(IS_CLANG_OR_GCC TRUE)
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endif()
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# ------------------------------------------------------------------------------
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# Platform Detection
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# ------------------------------------------------------------------------------
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set(IS_WINDOWS FALSE)
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set(IS_LINUX FALSE)
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set(IS_MACOS FALSE)
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set(IS_IOS FALSE)
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if(ANDROID)
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message(FATAL_ERROR "Android is not supported by xone_macos!")
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elseif(APPLE)
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if(IOS)
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message(STATUS "Platform: iOS")
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set(IS_IOS TRUE)
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else()
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message(STATUS "Platform: macOS")
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set(IS_MACOS TRUE)
|
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endif()
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elseif(WIN32)
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message(FATAL_ERROR "xone_macos only builds on macOS!")
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elseif(UNIX)
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||||
message(FATAL_ERROR "xone_macos only builds on macOS!")
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||||
else()
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||||
message(FATAL_ERROR "Unknown platform!")
|
||||
endif()
|
||||
Vendored
+28
@@ -0,0 +1,28 @@
|
||||
# ==============================================================================
|
||||
# Sanitizers
|
||||
# ==============================================================================
|
||||
# AddressSanitizer (ASan) support.
|
||||
# Works with GCC/Clang on Linux and macOS, Clang on Windows (requires
|
||||
# compiler-rt with sanitizers), and MSVC on Windows (/fsanitize=address).
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||||
#
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||||
# Usage: cmake -DENABLE_ASAN=ON ...
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||||
# ==============================================================================
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||||
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||||
option(ENABLE_ASAN "Build with AddressSanitizer" OFF)
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||||
|
||||
if (ENABLE_ASAN)
|
||||
if (ENABLE_COVERAGE)
|
||||
message(FATAL_ERROR "ENABLE_ASAN and ENABLE_COVERAGE cannot be used together")
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
add_compile_options(/fsanitize=address)
|
||||
message(STATUS "ASan: enabled (MSVC)")
|
||||
elseif (CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
|
||||
add_compile_options(-fsanitize=address -fno-omit-frame-pointer)
|
||||
add_link_options(-fsanitize=address)
|
||||
message(STATUS "ASan: enabled (${CMAKE_C_COMPILER_ID})")
|
||||
else()
|
||||
message(FATAL_ERROR "ENABLE_ASAN: unsupported compiler ${CMAKE_C_COMPILER_ID}")
|
||||
endif()
|
||||
endif()
|
||||
@@ -0,0 +1,24 @@
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||||
#pragma once
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||||
|
||||
// ==============================================================================
|
||||
// C ABI bridge between the C++ protocol stack and the Swift app layer
|
||||
// ==============================================================================
|
||||
// This header is imported into Swift via -import-objc-header, so it must stay
|
||||
// pure C (no C++ types). The C++ modules implement these entry points.
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||||
// ==============================================================================
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||||
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||||
#include <stdbool.h>
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||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Human-readable version string of the protocol stack.
|
||||
const char *xone_version(void);
|
||||
|
||||
// TRUE if an Xbox Wireless Dongle is connected, FALSE otherwise.
|
||||
bool xone_dongle_present(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
// ==============================================================================
|
||||
// Auth + crypto
|
||||
// ==============================================================================
|
||||
// Port target: medusalix/xone auth/auth.c + auth/crypto.c.
|
||||
// ECDH (P-256) key agreement, RSA encryption, SHA transcript/PRF for the GIP
|
||||
// authentication handshake. AES-CCMP frame encryption itself runs on-chip;
|
||||
// this layer only derives and installs keys into the MT76 WCID registers.
|
||||
// ==============================================================================
|
||||
|
||||
namespace xone::auth {
|
||||
|
||||
// TODO(phase 1): ECDH/RSA/SHA primitives (CommonCrypto / Security.framework).
|
||||
|
||||
} // namespace xone::auth
|
||||
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
// ==============================================================================
|
||||
// Platform types and endianness helpers (user-space)
|
||||
// ==============================================================================
|
||||
// Replaces the kernel's __le16/__le32/guid_t machinery for user-space use.
|
||||
// All wire formats of the MT76 chip and the GIP protocol are little-endian;
|
||||
// these byte-wise helpers stay correct on any host endianness.
|
||||
// ==============================================================================
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace xone {
|
||||
|
||||
// 128-bit GUID used by the GIP protocol (port of the kernel guid_t).
|
||||
struct guid_t {
|
||||
std::uint8_t data[16];
|
||||
};
|
||||
|
||||
inline auto load_le16(void const *p) -> std::uint16_t
|
||||
{
|
||||
auto const b = static_cast<std::uint8_t const *>(p);
|
||||
return static_cast<std::uint16_t>(b[0] | (b[1] << 8));
|
||||
}
|
||||
|
||||
inline auto store_le16(void *p, std::uint16_t v) -> void
|
||||
{
|
||||
auto *b = static_cast<std::uint8_t *>(p);
|
||||
b[0] = static_cast<std::uint8_t>(v & 0xFF);
|
||||
b[1] = static_cast<std::uint8_t>((v >> 8) & 0xFF);
|
||||
}
|
||||
|
||||
inline auto load_le32(void const *p) -> std::uint32_t
|
||||
{
|
||||
auto const b = static_cast<std::uint8_t const *>(p);
|
||||
return static_cast<std::uint32_t>(
|
||||
b[0] | (b[1] << 8) | (b[2] << 16) | (static_cast<std::uint32_t>(b[3]) << 24));
|
||||
}
|
||||
|
||||
inline auto store_le32(void *p, std::uint32_t v) -> void
|
||||
{
|
||||
auto *b = static_cast<std::uint8_t *>(p);
|
||||
b[0] = static_cast<std::uint8_t>(v & 0xFF);
|
||||
b[1] = static_cast<std::uint8_t>((v >> 8) & 0xFF);
|
||||
b[2] = static_cast<std::uint8_t>((v >> 16) & 0xFF);
|
||||
b[3] = static_cast<std::uint8_t>((v >> 24) & 0xFF);
|
||||
}
|
||||
|
||||
} // namespace xone
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
// ==============================================================================
|
||||
// GIP protocol (Game Input Protocol)
|
||||
// ==============================================================================
|
||||
// Port target: medusalix/xone bus/protocol.c + bus/bus.c.
|
||||
// Client lifecycle, ANNOUNCE/IDENTIFY handshake, auth handshake, status
|
||||
// reports (battery, connected), HID report pass-through.
|
||||
// ==============================================================================
|
||||
|
||||
namespace xone::gip {
|
||||
|
||||
// TODO(phase 1): GIP frame types, client lifecycle, handshake state machine.
|
||||
|
||||
} // namespace xone::gip
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
// ==============================================================================
|
||||
// Virtual HID gamepad presentation
|
||||
// ==============================================================================
|
||||
// Exposes connected controllers to macOS so games recognize them natively.
|
||||
// Preferred path: DriverKit extension implementing IOHIDDriver with an
|
||||
// Xbox 360/One-compatible report descriptor (input reports from GIP, output
|
||||
// reports for rumble relayed back via GIP).
|
||||
// ==============================================================================
|
||||
|
||||
namespace xone::hid {
|
||||
|
||||
// TODO(phase 4): report descriptor + virtual device presentation.
|
||||
|
||||
} // namespace xone::hid
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
// ==============================================================================
|
||||
// MT76 chip protocol (MediaTek MT76xx radio in the dongle)
|
||||
// ==============================================================================
|
||||
// Port target: medusalix/xone transport/mt76.c + mt76.h + mt76_defs.h.
|
||||
// Firmware load (0x3800-byte chunks), EFUSE read, radio init (~80 register
|
||||
// writes), channel evaluation, beacon transmission, pairing mode, client
|
||||
// association and WCID/AES-CCMP key setup (encryption runs on-chip).
|
||||
// ==============================================================================
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace xone::mt76 {
|
||||
|
||||
// Load the firmware image for the given dongle PID into the chip.
|
||||
// TODO(phase 3): port from xone_mt76_load_firmware().
|
||||
auto load_firmware(std::uint16_t pid, char const *firmware_path) -> bool;
|
||||
|
||||
} // namespace xone::mt76
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
// ==============================================================================
|
||||
// USB transport (IOKit / IOUSBFamily)
|
||||
// ==============================================================================
|
||||
// Owns the physical Xbox Wireless Dongle:
|
||||
// VID 0x045E, PIDs 0x02E6 (old), 0x02FE (new), 0x02F9 (ASUS/Lenovo built-in),
|
||||
// 0x091E (Surface Book 2).
|
||||
//
|
||||
// Port target: medusalix/xone transport/dongle.c + transport/mt76.c USB calls.
|
||||
// Linux usb_control_msg()/usb_bulk_msg() map to IOUSBDeviceInterface
|
||||
// DeviceRequest / IOUSBInterfaceInterface WritePipe+ReadPipe.
|
||||
// ==============================================================================
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace xone::usb {
|
||||
|
||||
// Probe for a connected dongle and claim its WLAN interface
|
||||
// (bInterfaceNumber 1).
|
||||
// TODO(phase 2): IOKit implementation (IOServiceMatching, interface open,
|
||||
// EP 0x04 bulk in/out + EP 0x05 interrupt in).
|
||||
auto probe() -> bool;
|
||||
|
||||
} // namespace xone::usb
|
||||
@@ -0,0 +1,19 @@
|
||||
// C ABI bridge between the C++ protocol stack and the Swift app layer.
|
||||
|
||||
#include "app/xone_api.h"
|
||||
|
||||
#include "usb/usb_transport.hpp"
|
||||
|
||||
#ifndef XONE_VERSION
|
||||
#define XONE_VERSION "0.1.0"
|
||||
#endif
|
||||
|
||||
extern "C" const char *xone_version(void)
|
||||
{
|
||||
return XONE_VERSION;
|
||||
}
|
||||
|
||||
extern "C" bool xone_dongle_present(void)
|
||||
{
|
||||
return xone::usb::probe();
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
// xone_macos — macOS app entry point (Swift)
|
||||
// TODO(phase 5): device discovery, pairing UI, status display, menubar icon.
|
||||
|
||||
import Foundation
|
||||
|
||||
let version = String(cString: xone_version())
|
||||
print("xone_macos \(version)")
|
||||
|
||||
if xone_dongle_present() {
|
||||
print("Xbox Wireless Dongle detected")
|
||||
} else {
|
||||
print("No Xbox Wireless Dongle detected (plug in the dongle and retry)")
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
// Auth + crypto
|
||||
// TODO(phase 1): port from medusalix/xone auth/auth.c + auth/crypto.c.
|
||||
|
||||
#include "auth/crypto.hpp"
|
||||
|
||||
namespace xone::auth {
|
||||
} // namespace xone::auth
|
||||
@@ -0,0 +1,7 @@
|
||||
// GIP protocol (Game Input Protocol)
|
||||
// TODO(phase 1): port from medusalix/xone bus/protocol.c + bus/bus.c.
|
||||
|
||||
#include "gip/protocol.hpp"
|
||||
|
||||
namespace xone::gip {
|
||||
} // namespace xone::gip
|
||||
@@ -0,0 +1,7 @@
|
||||
// Virtual HID gamepad presentation
|
||||
// TODO(phase 4): DriverKit IOHIDDriver implementation.
|
||||
|
||||
#include "hid/hid_device.hpp"
|
||||
|
||||
namespace xone::hid {
|
||||
} // namespace xone::hid
|
||||
@@ -0,0 +1,16 @@
|
||||
// MT76 chip protocol (MediaTek MT76xx radio in the dongle)
|
||||
// TODO(phase 3): port from medusalix/xone transport/mt76.c.
|
||||
|
||||
#include "mt76/mt76.hpp"
|
||||
|
||||
namespace xone::mt76 {
|
||||
|
||||
auto load_firmware(std::uint16_t pid, char const *firmware_path) -> bool
|
||||
{
|
||||
(void)pid;
|
||||
(void)firmware_path;
|
||||
// Not implemented yet: no USB transport in place.
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace xone::mt76
|
||||
@@ -0,0 +1,14 @@
|
||||
// USB transport (IOKit / IOUSBFamily)
|
||||
// TODO(phase 2): port from medusalix/xone transport/dongle.c + mt76.c USB calls.
|
||||
|
||||
#include "usb/usb_transport.hpp"
|
||||
|
||||
namespace xone::usb {
|
||||
|
||||
auto probe() -> bool
|
||||
{
|
||||
// Not implemented yet: no IOKit device matching in place.
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace xone::usb
|
||||
@@ -0,0 +1,26 @@
|
||||
set(TEST_TARGETS "")
|
||||
|
||||
add_executable(test_version test_version.cpp)
|
||||
target_include_directories(test_version PRIVATE "${CMAKE_SOURCE_DIR}/include")
|
||||
target_link_libraries(test_version PRIVATE xone_api Unity::Unity)
|
||||
target_compile_features(test_version PRIVATE cxx_std_23)
|
||||
target_compile_definitions(test_version PRIVATE XONE_VERSION="${PROJECT_VERSION}")
|
||||
add_test(NAME test_version COMMAND test_version)
|
||||
list(APPEND TEST_TARGETS test_version)
|
||||
|
||||
add_executable(test_types test_types.cpp)
|
||||
target_include_directories(test_types PRIVATE "${CMAKE_SOURCE_DIR}/include")
|
||||
target_link_libraries(test_types PRIVATE Unity::Unity)
|
||||
target_compile_features(test_types PRIVATE cxx_std_23)
|
||||
add_test(NAME test_types COMMAND test_types)
|
||||
list(APPEND TEST_TARGETS test_types)
|
||||
|
||||
add_custom_target(check
|
||||
COMMAND ${CMAKE_CTEST_COMMAND}
|
||||
--test-dir "${CMAKE_BINARY_DIR}"
|
||||
--output-on-failure
|
||||
--progress
|
||||
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
|
||||
USES_TERMINAL
|
||||
DEPENDS ${TEST_TARGETS}
|
||||
)
|
||||
@@ -0,0 +1,46 @@
|
||||
#include "unity.h"
|
||||
|
||||
#include "common/types.hpp"
|
||||
|
||||
void setUp() {}
|
||||
void tearDown() {}
|
||||
|
||||
void test_store_le16_little_endian(void)
|
||||
{
|
||||
std::uint8_t buf[2];
|
||||
xone::store_le16(buf, 0x1234);
|
||||
TEST_ASSERT_EQUAL_UINT8(0x34, buf[0]);
|
||||
TEST_ASSERT_EQUAL_UINT8(0x12, buf[1]);
|
||||
}
|
||||
|
||||
void test_load_le16_roundtrip(void)
|
||||
{
|
||||
std::uint8_t buf[2] = { 0xCD, 0xAB };
|
||||
TEST_ASSERT_EQUAL_UINT16(0xABCD, xone::load_le16(buf));
|
||||
}
|
||||
|
||||
void test_store_le32_little_endian(void)
|
||||
{
|
||||
std::uint8_t buf[4];
|
||||
xone::store_le32(buf, 0xDEADBEEF);
|
||||
TEST_ASSERT_EQUAL_UINT8(0xEF, buf[0]);
|
||||
TEST_ASSERT_EQUAL_UINT8(0xBE, buf[1]);
|
||||
TEST_ASSERT_EQUAL_UINT8(0xAD, buf[2]);
|
||||
TEST_ASSERT_EQUAL_UINT8(0xDE, buf[3]);
|
||||
}
|
||||
|
||||
void test_load_le32_roundtrip(void)
|
||||
{
|
||||
std::uint8_t buf[4] = { 0x01, 0x02, 0x03, 0x04 };
|
||||
TEST_ASSERT_EQUAL_UINT32(0x04030201, xone::load_le32(buf));
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(test_store_le16_little_endian);
|
||||
RUN_TEST(test_load_le16_roundtrip);
|
||||
RUN_TEST(test_store_le32_little_endian);
|
||||
RUN_TEST(test_load_le32_roundtrip);
|
||||
return UNITY_END();
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#include "unity.h"
|
||||
|
||||
#include "app/xone_api.h"
|
||||
|
||||
#ifndef XONE_VERSION
|
||||
#define XONE_VERSION "0.1.0"
|
||||
#endif
|
||||
|
||||
void setUp() {}
|
||||
void tearDown() {}
|
||||
|
||||
void test_version_matches_project(void)
|
||||
{
|
||||
TEST_ASSERT_EQUAL_STRING(XONE_VERSION, xone_version());
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(test_version_matches_project);
|
||||
return UNITY_END();
|
||||
}
|
||||
Reference in New Issue
Block a user