a7d7d0f253
Add the CMake build for the Swift + C++ macOS port, mirroring the refix layout: deps/ modules (Platform, Flags, Sanitizers, FindUnity), per-module static libraries (usb, auth, mt76, gip, hid, api), a Swift app entry point with a pure C bridge header, and a Unity test suite behind BUILD_TESTING. Swift requires the Ninja or Xcode generator; a guard in CMakeLists.txt rejects anything else. Co-Authored-By: qwen (qwen/qwen3.8-27b@q2_k_xl): scaffolded CMake build + tests
25 lines
761 B
C
25 lines
761 B
C
#pragma once
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// ==============================================================================
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// C ABI bridge between the C++ protocol stack and the Swift app layer
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// ==============================================================================
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// This header is imported into Swift via -import-objc-header, so it must stay
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// pure C (no C++ types). The C++ modules implement these entry points.
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// ==============================================================================
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Human-readable version string of the protocol stack.
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const char *xone_version(void);
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// TRUE if an Xbox Wireless Dongle is connected, FALSE otherwise.
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bool xone_dongle_present(void);
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#ifdef __cplusplus
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}
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#endif
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