Files
cuber/cbt/opengl/context.cpp
T
portersky 40ae94788e style: fix include ordering across all source files
- C++ std headers first, then third-party, then local
- Apply consistently in cbt/ and scenes/
2026-05-05 22:40:51 +02:00

97 lines
2.2 KiB
C++

#include <string_view>
#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
#include "fmt/std.h"
#include "glad/glad.h"
#include "cbt/opengl/context.hpp"
namespace cbt::opengl {
auto context::init() -> bool {
if (!glfwInit()) {
fmt::print("Failed to initialize GLFW\n");
return false;
}
return true;
}
auto context::terminate() -> void {
glfwTerminate();
}
auto context::setup_gl() -> bool {
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
fmt::print("Failed to initialize GLAD\n");
return false;
}
print_info();
return true;
}
auto context::print_info() -> void {
fmt::print("OpenGL Info:\n");
fmt::print(" vendor | {}\n", std::string_view(reinterpret_cast<char const*>(glGetString(GL_VENDOR))));
fmt::print(" renderer| {}\n", std::string_view(reinterpret_cast<char const*>(glGetString(GL_RENDERER))));
fmt::print(" version | {}\n", std::string_view(reinterpret_cast<char const*>(glGetString(GL_VERSION))));
fmt::print(" glsl | {}\n", std::string_view(reinterpret_cast<char const*>(glGetString(GL_SHADING_LANGUAGE_VERSION))));
fmt::print("\n");
}
context::context(std::string title, int width, int height) {
if (!init()) {
return;
}
m_initialized = true;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
m_window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
if (!m_window) {
fmt::print("Failed to create window\n");
terminate();
return;
}
glfwMakeContextCurrent(m_window);
if (!setup_gl()) {
terminate();
return;
}
}
context::~context() {
if (m_window) {
glfwDestroyWindow(m_window);
}
if (m_initialized) {
terminate();
}
}
auto context::should_close() const -> bool {
return m_window && glfwWindowShouldClose(m_window);
}
auto context::valid() const -> bool {
return m_window != nullptr;
}
auto context::swap_buffers() -> void {
glfwSwapBuffers(m_window);
}
auto context::poll_events() -> void {
glfwPollEvents();
}
auto context::raw() const -> GLFWwindow* {
return m_window;
}
}