Files
portersky 90d013695d feat: add OpenGL abstraction layer with RAII resources
- Replace window class with cbt::opengl::context
- Add buffer resource (VBO, EBO, UBO, SSBO) with move semantics
- Add texture resource with format/type enums and filtering
- Add descriptor_set for Vulkan-style resource binding
- All resources use RAII with proper cleanup
2026-05-05 21:58:34 +02:00

163 lines
6.2 KiB
CMake

# ==============================================================================
# Compiler and Linker Flags
# ==============================================================================
# This module sets platform-specific and compiler-specific flags, libraries,
# and definitions used throughout the build system.
#
# Variables set:
# BASE_LIBRARIES - Libraries to link based on target platform
# BASE_DEFINITIONS - Preprocessor definitions based on target platform
#
# This module also configures global compile and link options for:
# - Emscripten (WebAssembly) builds
# - Clang/GCC warning flags
# - MSVC warning flags and settings
#
# Requires: Platform.cmake must be included first (for IS_* variables)
# ==============================================================================
# ------------------------------------------------------------------------------
# Platform-Specific Link Libraries
# ------------------------------------------------------------------------------
# These libraries are required for OpenGL and windowing on each platform.
# detect_windows_sdk(<out_var>)
#
# Detects the latest installed Windows 10 SDK and sets out_var to its um/x64 lib path.
#
# Parameters:
# - OUT_VAR Name of the variable to set with the SDK lib path
function(detect_windows_sdk OUT_VAR)
set(_ROOT "C:/Program Files (x86)/Windows Kits/10/Lib")
file(GLOB _VERSIONS RELATIVE "${_ROOT}" "${_ROOT}/10.*")
list(SORT _VERSIONS ORDER DESCENDING)
list(GET _VERSIONS 0 _VERSION)
message(STATUS "Windows SDK: ${_VERSION}")
set(${OUT_VAR} "${_ROOT}/${_VERSION}/um/x64" PARENT_SCOPE)
endfunction()
# find_and_link(<OUT_VAR> <LIB_NAME> <DISPLAY_NAME>)
#
# Searches for a library and, if found, appends it to the output list.
#
# Parameters:
# - OUT_VAR Name of the list variable to append the library to
# - LIB_NAME The library filename to search for (e.g. "d3d12.lib")
# - DISPLAY_NAME Human-readable name for status messages (e.g. "Direct3D 12")
function(find_and_link OUT_VAR LIB_NAME DISPLAY_NAME)
find_library(_FOUND_LIB ${LIB_NAME} HINTS "${_WINSDK_LIB_PATH}")
if (_FOUND_LIB)
message(STATUS " [x] ${DISPLAY_NAME} (${LIB_NAME})")
list(APPEND ${OUT_VAR} "${LIB_NAME}")
set(${OUT_VAR} "${${OUT_VAR}}" PARENT_SCOPE)
else()
message(STATUS " [ ] ${DISPLAY_NAME} (${LIB_NAME})")
endif()
unset(_FOUND_LIB CACHE)
endfunction()
# find_and_link_framework(<OUT_VAR> <FRAMEWORK_NAME> <DISPLAY_NAME>)
#
# Searches for an Apple framework and, if found, appends -framework <name> to the output list.
#
# Parameters:
# - OUT_VAR Name of the list variable to append the flag to
# - FRAMEWORK_NAME The framework name to search for (e.g. "Cocoa")
# - DISPLAY_NAME Human-readable name for status messages
function(find_and_link_framework OUT_VAR FRAMEWORK_NAME DISPLAY_NAME)
find_library(_FOUND_LIB ${FRAMEWORK_NAME})
if (_FOUND_LIB)
message(STATUS " [x] ${DISPLAY_NAME} (-framework ${FRAMEWORK_NAME})")
list(APPEND ${OUT_VAR} "-framework ${FRAMEWORK_NAME}")
set(${OUT_VAR} "${${OUT_VAR}}" PARENT_SCOPE)
else()
message(STATUS " [ ] ${DISPLAY_NAME} (-framework ${FRAMEWORK_NAME})")
endif()
unset(_FOUND_LIB CACHE)
endfunction()
set(BASE_LIBRARIES "")
if (IS_MACOS)
# TODO: Support macOS
message(FATAL_ERROR "macOS not supported!")
message(STATUS "macOS link libraries:")
find_and_link_framework(BASE_LIBRARIES "Cocoa" "Cocoa")
find_and_link_framework(BASE_LIBRARIES "IOKit" "IOKit")
find_and_link_framework(BASE_LIBRARIES "CoreVideo" "Core Video")
find_and_link_framework(BASE_LIBRARIES "OpenGL" "OpenGL")
elseif (IS_LINUX) # Linux, BSD, Solaris, Minix
message(STATUS "Linux link libraries:")
find_and_link(BASE_LIBRARIES "dl" "Dynamic Linking")
find_and_link(BASE_LIBRARIES "m" "Math")
find_and_link(BASE_LIBRARIES "GL" "OpenGL")
find_and_link(BASE_LIBRARIES "X11" "X11")
elseif (IS_WINDOWS)
detect_windows_sdk(_WINSDK_LIB_PATH)
message(STATUS "Windows link libraries:")
find_and_link(BASE_LIBRARIES "OpenGL32.lib" "OpenGL")
find_and_link(BASE_LIBRARIES "winmm.lib" "WinMM")
find_and_link(BASE_LIBRARIES "dwmapi.lib" "DWM API")
elseif(IS_EMSCRIPTEN)
# add_compile_definitions("ImDrawIdx=unsigned int")
add_compile_options(
"-fexceptions"
)
add_link_options(
# "-pthread"
"-fexceptions"
# "-sUSE_PTHREADS=1"
# "-sALLOW_MEMORY_GROWTH=1"
# "-sINITIAL_MEMORY=67108864"
"-sFETCH=1"
# Graphics
"-sUSE_GLFW=3"
# "--use-port=emdawnwebgpu"
"-sUSE_WEBGL2=1"
"-sFULL_ES3=1"
# "-sSTACK_SIZE=1048576"
# Safari Pointer Lock API polyfill
"--pre-js=${CMAKE_SOURCE_DIR}/res/pre.js"
)
endif()
# ------------------------------------------------------------------------------
# Platform-Specific Definitions
# ------------------------------------------------------------------------------
set(BASE_DEFINITIONS
"ASIO_STANDALONE"
)
if (IS_WINDOWS)
set(BASE_DEFINITIONS
${BASE_DEFINITIONS}
# See _WIN32_WINNT version constants
# https://learn.microsoft.com/en-us/cpp/porting/modifying-winver-and-win32-winnt
"_WIN32_WINNT=0x0A00"
)
elseif (IS_EMSCRIPTEN)
set(BASE_DEFINITIONS
${BASE_DEFINITIONS}
"ASIO_DISABLE_THREADS"
)
endif()
# ------------------------------------------------------------------------------
# Compiler Warning Flags
# ------------------------------------------------------------------------------
# These are stored in BASE_OPTIONS and applied per-target via
# target_compile_options() to avoid polluting external dependencies.
set(BASE_OPTIONS "")
if (IS_CLANG_OR_GCC)
set(BASE_OPTIONS
"-Wall" # Enable all common warnings
"-Wextra" # Enable extra warnings
"-Werror" # Treat warnings as errors
)
elseif (IS_MSVC)
set(BASE_OPTIONS
"/W4" # Warning level 4 (high)
"/WX" # Treat warnings as errors
"/utf-8" # Set source and execution character set to UTF-8
"/Zc:__cplusplus" # Report correct C++ standard version in __cplusplus
)
endif()