feat: add window resize support

Added width/height tracking to the window class via a GLFW
resize callback. The callback stores the current size and
forwards it to a user-provided std::function.

Added context::set_size() to update the GL viewport when
the window is resized.

Changed scene::render() to accept (int width, int height)
parameters so scenes can compute the correct aspect ratio
for their projection matrix instead of hardcoding 1280/720.

Fixed parameter shadowing in resize_callback_impl
(glfw_window instead of window).
This commit is contained in:
2026-05-06 00:06:59 +02:00
parent 91fe3c6e8c
commit a4ef4adfc7
11 changed files with 61 additions and 9 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ public:
sphere();
auto init() -> bool override;
auto update(float delta_time) -> void override;
auto render() -> void override;
auto render(int width, int height) -> void override;
private:
opengl::shader m_prog;