feat: add window resize support

Added width/height tracking to the window class via a GLFW
resize callback. The callback stores the current size and
forwards it to a user-provided std::function.

Added context::set_size() to update the GL viewport when
the window is resized.

Changed scene::render() to accept (int width, int height)
parameters so scenes can compute the correct aspect ratio
for their projection matrix instead of hardcoding 1280/720.

Fixed parameter shadowing in resize_callback_impl
(glfw_window instead of window).
This commit is contained in:
2026-05-06 00:06:59 +02:00
parent 91fe3c6e8c
commit a4ef4adfc7
11 changed files with 61 additions and 9 deletions
+29
View File
@@ -52,6 +52,12 @@ window::window(std::string title, int width, int height) {
return;
}
m_width = width;
m_height = height;
glfwSetWindowUserPointer(m_window, this);
glfwSetWindowSizeCallback(m_window, resize_callback_impl);
#ifdef _WIN32
auto hwnd = glfwGetWin32Window(m_window);
BOOL use_dark_mode = TRUE;
@@ -94,6 +100,29 @@ auto window::stop() -> void {
}
}
auto window::width() const -> int {
return m_width;
}
auto window::height() const -> int {
return m_height;
}
auto window::on_resize(resize_callback cb) -> void {
m_resize_cb = cb;
}
auto window::resize_callback_impl(GLFWwindow* glfw_window, int width, int height) -> void {
auto* self = static_cast<window*>(glfwGetWindowUserPointer(glfw_window));
if (self) {
self->m_width = width;
self->m_height = height;
if (self->m_resize_cb) {
self->m_resize_cb(width, height);
}
}
}
auto window::screenshot(std::string filepath) const -> bool {
if (!m_window || !valid()) {
return false;