feat: add window resize support
Added width/height tracking to the window class via a GLFW resize callback. The callback stores the current size and forwards it to a user-provided std::function. Added context::set_size() to update the GL viewport when the window is resized. Changed scene::render() to accept (int width, int height) parameters so scenes can compute the correct aspect ratio for their projection matrix instead of hardcoding 1280/720. Fixed parameter shadowing in resize_callback_impl (glfw_window instead of window).
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@@ -10,7 +10,7 @@ public:
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virtual auto init() -> bool;
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virtual auto update(float delta_time) -> void;
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virtual auto render() -> void;
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virtual auto render(int width, int height) -> void;
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};
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}
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