feat: add window resize support

Added width/height tracking to the window class via a GLFW
resize callback. The callback stores the current size and
forwards it to a user-provided std::function.

Added context::set_size() to update the GL viewport when
the window is resized.

Changed scene::render() to accept (int width, int height)
parameters so scenes can compute the correct aspect ratio
for their projection matrix instead of hardcoding 1280/720.

Fixed parameter shadowing in resize_callback_impl
(glfw_window instead of window).
This commit is contained in:
2026-05-06 00:06:59 +02:00
parent 91fe3c6e8c
commit a4ef4adfc7
11 changed files with 61 additions and 9 deletions
+7
View File
@@ -34,6 +34,9 @@ context::context(window const& win) {
return;
}
m_valid = true;
// Set initial viewport to match window size
glViewport(0, 0, win.width(), win.height());
}
context::~context() {}
@@ -42,4 +45,8 @@ auto context::valid() const -> bool {
return m_valid;
}
auto context::set_size(int width, int height) -> void {
glViewport(0, 0, width, height);
}
}