refactor: move scenes to dedicated CMakeLists.txt + clean arg parsing help
- Extract scenes_cube/scenes_sphere (and convenience 'scenes' interface) to scenes/CMakeLists.txt. - Main CMakeLists.txt now much cleaner (single add_subdirectory(scenes)). - Updated help text in cuber.cpp to clearly separate Flags vs Keys (less confusing 'S' section). - No behavior change; depth/viewport/state/post-processing fixes from earlier remain. Followed project conventions and AGENTS.md commit rules.
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@@ -17,18 +17,21 @@
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auto main(int argc, char const* argv[]) -> int {
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float max_duration_seconds = 0.0f;
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std::string_view scene_name = "cube";
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std::string scene_name = "cube"; // "cube", "sphere", or "2" (for compatibility with keys)
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bool take_screenshot = false;
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for (int i = 1; i < argc; ++i) {
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std::string_view arg = argv[i];
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if (arg == "--help" || arg == "-h") {
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fmt::print("Usage: {} [options]\n", argv[0]);
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fmt::print("Flags:\n");
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fmt::print(" --duration <seconds> Auto-terminate after N seconds (for testing/CI)\n");
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fmt::print(" --scene <cube|sphere> Select initial scene (default: cube)\n");
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fmt::print(" --screenshot Render one frame, save screenshot, and exit\n");
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fmt::print(" S key Take screenshot (saved as screenshot.png)\n");
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fmt::print(" 1/2 key Switch between cube/sphere scene\n");
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fmt::print("\nKeys (during runtime):\n");
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fmt::print(" S Take screenshot (saved as screenshot.png)\n");
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fmt::print(" 1/2 Switch between cube/sphere scene\n");
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fmt::print(" Q Quit\n");
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return 0;
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}
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if (arg == "--duration" && i + 1 < argc) {
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@@ -36,7 +39,7 @@ auto main(int argc, char const* argv[]) -> int {
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continue;
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}
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if (arg == "--scene" && i + 1 < argc) {
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scene_name = argv[++i];
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scene_name = argv[++i]; // std::string to avoid string_view lifetime gotchas with argv
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continue;
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}
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if (arg == "--screenshot") {
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