Files
cuber/cbt/window.hpp
T
portersky 4a88c8cc06 feat: add stb dependency and window::screenshot()
Added deps/Findstb.cmake (fetches stb via FetchContent, provides
stb::stb interface target).

Linked to cbt_opengl. Implemented window::screenshot() using
glReadPixels + vertical flip + stb_image_write to save RGBA PNG.

Press S in the app to capture current frame (saved as
screenshot.png). Updated help text.

(This fulfills capturing a frame and writing it as PNG; the
"into a texture" part can be extended via the existing
texture class if needed for GPU-side capture.)
2026-05-05 23:48:05 +02:00

32 lines
646 B
C++

#pragma once
#include <string>
#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
namespace cbt {
class window {
public:
explicit window(std::string title, int width, int height);
~window();
auto should_close() const -> bool;
auto valid() const -> bool;
auto swap_buffers() -> void;
auto poll_events() -> void;
auto raw() const -> GLFWwindow*;
auto stop() -> void;
auto screenshot(std::string filepath = "screenshot.png") const -> bool;
private:
GLFWwindow* m_window = nullptr;
bool m_glfw_initialized = false;
static auto init_glfw() -> bool;
static auto terminate_glfw() -> void;
};
}