refactor: separate window from opengl::context
Extract GLFW window management into a dedicated cbt::window class (new files in cbt/). The opengl::context now only handles GLAD setup and context activation (no more window creation or GLFW init/terminate). Updated main loop in cuber.cpp, CMakeLists.txt (to build the new source), and AGENTS.md (docs + source layout). Addresses the design note in context.cpp about mixing concerns.
This commit is contained in:
@@ -34,7 +34,7 @@ To add a new dependency:
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The project is split into static libraries:
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- **`cbt_opengl`** — OpenGL abstraction (context, buffer, texture, vao, shader, descriptor)
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- **`cbt_opengl`** — OpenGL abstraction and window management (window, context, buffer, texture, vao, shader, descriptor)
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- **`cbt_scene`** — Base scene class
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- **`scenes_cube`** — Cube scene implementation
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@@ -102,8 +102,10 @@ cuber/
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cbt/ # Project namespace (utilities)
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scene.hpp # Base scene class
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scene.cpp # Scene implementation
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window.hpp # GLFW window RAII wrapper
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window.cpp # Window implementation
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opengl/ # OpenGL abstraction layer
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context.hpp # OpenGL context RAII wrapper
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context.hpp # OpenGL context RAII wrapper (GLAD setup)
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context.cpp # Context implementation
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buffer.hpp # Buffer resource (VBO, EBO, UBO, SSBO)
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buffer.cpp # Buffer implementation
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@@ -20,6 +20,7 @@ find_package(glm REQUIRED)
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# OpenGL abstraction library
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add_library(cbt_opengl STATIC
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"cbt/window.cpp"
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"cbt/opengl/context.cpp"
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"cbt/opengl/buffer.cpp"
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"cbt/opengl/texture.cpp"
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+5
-73
@@ -1,18 +1,8 @@
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#include <string_view>
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#ifdef _WIN32
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#include <dwmapi.h>
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#include <windows.h>
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#endif
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#define GLFW_INCLUDE_NONE
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#include "GLFW/glfw3.h"
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#ifdef _WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include "GLFW/glfw3native.h"
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#endif
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#include "fmt/std.h"
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#include "glad/glad.h"
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@@ -20,18 +10,6 @@
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namespace cbt::opengl {
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auto context::init() -> bool {
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if (!glfwInit()) {
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fmt::print("Failed to initialize GLFW\n");
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return false;
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}
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return true;
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}
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auto context::terminate() -> void {
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glfwTerminate();
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}
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auto context::setup_gl() -> bool {
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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fmt::print("Failed to initialize GLAD\n");
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@@ -50,64 +28,18 @@ auto context::print_info() -> void {
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fmt::print("\n");
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}
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context::context(std::string title, int width, int height) {
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if (!init()) {
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return;
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}
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m_initialized = true;
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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m_window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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if (!m_window) {
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fmt::print("Failed to create window\n");
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terminate();
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return;
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}
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glfwMakeContextCurrent(m_window);
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#ifdef _WIN32
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auto hwnd = glfwGetWin32Window(static_cast<GLFWwindow*>(m_window));
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BOOL use_dark_mode = TRUE;
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DwmSetWindowAttribute(hwnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &use_dark_mode, sizeof(use_dark_mode));
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#endif
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context::context(window const& win) {
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glfwMakeContextCurrent(win.raw());
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if (!setup_gl()) {
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terminate();
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return;
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}
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m_valid = true;
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}
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context::~context() {
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if (m_window) {
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glfwDestroyWindow(m_window);
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}
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if (m_initialized) {
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terminate();
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}
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}
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auto context::should_close() const -> bool {
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return m_window && glfwWindowShouldClose(m_window);
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}
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context::~context() {}
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auto context::valid() const -> bool {
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return m_window != nullptr;
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}
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auto context::swap_buffers() -> void {
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glfwSwapBuffers(m_window);
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}
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auto context::poll_events() -> void {
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glfwPollEvents();
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}
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auto context::raw() const -> GLFWwindow* {
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return m_window;
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return m_valid;
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}
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}
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+3
-13
@@ -1,29 +1,19 @@
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#pragma once
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#include <string>
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#define GLFW_INCLUDE_NONE
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#include "GLFW/glfw3.h"
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#include "cbt/window.hpp"
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namespace cbt::opengl {
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class context {
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public:
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explicit context(std::string title, int width, int height);
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explicit context(window const& win);
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~context();
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auto should_close() const -> bool;
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auto valid() const -> bool;
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auto swap_buffers() -> void;
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auto poll_events() -> void;
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auto raw() const -> GLFWwindow*;
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private:
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GLFWwindow* m_window = nullptr;
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bool m_initialized = false;
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bool m_valid = false;
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static auto init() -> bool;
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static auto terminate() -> void;
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static auto setup_gl() -> bool;
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static auto print_info() -> void;
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};
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@@ -0,0 +1,86 @@
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#ifdef _WIN32
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#include <dwmapi.h>
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#include <windows.h>
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#endif
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#define GLFW_INCLUDE_NONE
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#include "GLFW/glfw3.h"
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#ifdef _WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include "GLFW/glfw3native.h"
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#endif
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#include "fmt/std.h"
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#include "cbt/window.hpp"
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namespace cbt {
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auto window::init_glfw() -> bool {
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if (!glfwInit()) {
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fmt::print("Failed to initialize GLFW\n");
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return false;
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}
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return true;
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}
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auto window::terminate_glfw() -> void {
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glfwTerminate();
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}
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window::window(std::string title, int width, int height) {
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if (!init_glfw()) {
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return;
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}
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m_glfw_initialized = true;
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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m_window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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if (!m_window) {
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fmt::print("Failed to create window\n");
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terminate_glfw();
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m_glfw_initialized = false;
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return;
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}
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#ifdef _WIN32
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auto hwnd = glfwGetWin32Window(m_window);
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BOOL use_dark_mode = TRUE;
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DwmSetWindowAttribute(hwnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &use_dark_mode, sizeof(use_dark_mode));
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#endif
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}
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window::~window() {
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if (m_window) {
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glfwDestroyWindow(m_window);
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}
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if (m_glfw_initialized) {
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terminate_glfw();
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}
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}
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auto window::should_close() const -> bool {
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return m_window && glfwWindowShouldClose(m_window);
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}
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auto window::valid() const -> bool {
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return m_window != nullptr;
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}
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auto window::swap_buffers() -> void {
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glfwSwapBuffers(m_window);
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}
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auto window::poll_events() -> void {
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glfwPollEvents();
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}
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auto window::raw() const -> GLFWwindow* {
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return m_window;
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}
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}
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@@ -0,0 +1,29 @@
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#pragma once
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#include <string>
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#define GLFW_INCLUDE_NONE
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#include "GLFW/glfw3.h"
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namespace cbt {
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class window {
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public:
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explicit window(std::string title, int width, int height);
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~window();
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auto should_close() const -> bool;
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auto valid() const -> bool;
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auto swap_buffers() -> void;
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auto poll_events() -> void;
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auto raw() const -> GLFWwindow*;
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private:
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GLFWwindow* m_window = nullptr;
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bool m_glfw_initialized = false;
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static auto init_glfw() -> bool;
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static auto terminate_glfw() -> void;
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};
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}
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@@ -5,11 +5,18 @@
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#include "GLFW/glfw3.h"
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#include "asio.hpp"
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#include "cbt/window.hpp"
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#include "cbt/opengl/context.hpp"
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#include "scenes/cube.hpp"
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auto main(int, char const*[]) -> int {
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auto ctx = cbt::opengl::context("cuber", 1280, 720);
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auto win = cbt::window("cuber", 1280, 720);
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if (!win.valid()) {
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return 1;
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}
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auto ctx = cbt::opengl::context(win);
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if (!ctx.valid()) {
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return 1;
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@@ -37,10 +44,10 @@ auto main(int, char const*[]) -> int {
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// render loop
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auto prev = std::chrono::steady_clock::now();
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while (!ctx.should_close()) {
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while (!win.should_close()) {
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process_signals();
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if (quit || glfwGetKey(ctx.raw(), GLFW_KEY_Q) == GLFW_PRESS) {
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if (quit || glfwGetKey(win.raw(), GLFW_KEY_Q) == GLFW_PRESS) {
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break;
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}
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@@ -51,8 +58,8 @@ auto main(int, char const*[]) -> int {
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scn.update(dt);
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scn.render();
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ctx.swap_buffers();
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ctx.poll_events();
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win.swap_buffers();
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win.poll_events();
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}
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return 0;
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