Files
cuber/cuber.cpp
T
portersky 22d2bb1c40 refactor: separate window from opengl::context
Extract GLFW window management into a dedicated cbt::window
class (new files in cbt/). The opengl::context now only
handles GLAD setup and context activation (no more window
creation or GLFW init/terminate).

Updated main loop in cuber.cpp, CMakeLists.txt (to build
the new source), and AGENTS.md (docs + source layout).

Addresses the design note in context.cpp about mixing
concerns.
2026-05-05 23:37:19 +02:00

67 lines
1.3 KiB
C++

#define GLFW_INCLUDE_NONE
#include <csignal>
#include "GLFW/glfw3.h"
#include "asio.hpp"
#include "cbt/window.hpp"
#include "cbt/opengl/context.hpp"
#include "scenes/cube.hpp"
auto main(int, char const*[]) -> int {
auto win = cbt::window("cuber", 1280, 720);
if (!win.valid()) {
return 1;
}
auto ctx = cbt::opengl::context(win);
if (!ctx.valid()) {
return 1;
}
auto scn = cbt::scenes::cube();
if (!scn.init()) {
return 1;
}
// signal handling
asio::io_context io;
asio::signal_set signals(io, SIGINT, SIGTERM);
bool quit = false;
signals.async_wait([&](auto, auto) {
quit = true;
io.stop();
});
auto process_signals = [&]() -> void {
while (io.poll()) {}
};
// render loop
auto prev = std::chrono::steady_clock::now();
while (!win.should_close()) {
process_signals();
if (quit || glfwGetKey(win.raw(), GLFW_KEY_Q) == GLFW_PRESS) {
break;
}
auto now = std::chrono::steady_clock::now();
auto dt = std::chrono::duration<float>(now - prev).count();
prev = now;
scn.update(dt);
scn.render();
win.swap_buffers();
win.poll_events();
}
return 0;
}